I love books. Owing to my recent economic downturn, I've had to curb my book spending (which is nothing like Ellen Datlow's, but still enough to make me wince when I see the credit card bill) recently, but this... this I could not resist.
I also really love well-made books. A hardcover something to be held. I love the feel of the cloth, the solid permanence of what it contains is what a book should be. A book should be forever.
Mary Shelly's Frankenstein is a classic. I've read it several times, and I've never seen a better visual interpretation than Bernie Wrightson's moody line art. Far from the James Whale square-head with bolts sticking out of his neck, Wrightson's creature is beautiful and hideous at the same time, a creature that evokes both the pity and fear that the story evokes.
Marvel published Wrightson's Frankenstein in 1983, but Dark Horse just put out their own version this year. It's a gorgeous black hardcover with a bound-in ribbon bookmark, large enough to command attention on the shelf, no mean trick since Frankenstein is a fairly short novel.
The perfect Halloween treat.
The personal blog of John Goodrich, including, but not limited to kaiju film and comics involving swamp creatures.
Friday, October 31, 2008
Wednesday, October 29, 2008
Aaaand back
Hi. My time wasn't entirely eaten by Spore. I was laid off, and that sort of thing kills my creativity.
To help get it back, I ran a single-shot Call of Cthulhu game. It's been five years since I've run a game, and close to (eeesh!) fifteen since I've run Call of Cthulhu. I spent a couple of weeks mucking with the adventure, a modern, very tangentially Delta Green adventure involving grave-robbing in New York City. It was good to delve into Pagan Pub's rich, horrible, and very 90's background. I drew many threads from their various publications, perhaps too many. The plot involved ghouls, the Karotechia, with a quick visit to the Fate. Although I had only two players, I think it went well. The players have suggested I set up a campaign, which I considered for about an hour. Tempting as it was, it would cut heavily into my writing time. But the instant gratification of not having the story rejected is a tempting one.
Now that I'm basically over myself, I have nothing to complain about on the writing front. Six stories sold (in green), and two have made it past the initial screening process into 'bridesmaid' territory. And at least a couple I shouldn't talk about yet.
To help get it back, I ran a single-shot Call of Cthulhu game. It's been five years since I've run a game, and close to (eeesh!) fifteen since I've run Call of Cthulhu. I spent a couple of weeks mucking with the adventure, a modern, very tangentially Delta Green adventure involving grave-robbing in New York City. It was good to delve into Pagan Pub's rich, horrible, and very 90's background. I drew many threads from their various publications, perhaps too many. The plot involved ghouls, the Karotechia, with a quick visit to the Fate. Although I had only two players, I think it went well. The players have suggested I set up a campaign, which I considered for about an hour. Tempting as it was, it would cut heavily into my writing time. But the instant gratification of not having the story rejected is a tempting one.
Now that I'm basically over myself, I have nothing to complain about on the writing front. Six stories sold (in green), and two have made it past the initial screening process into 'bridesmaid' territory. And at least a couple I shouldn't talk about yet.