Wednesday, October 29, 2008

Aaaand back

Hi. My time wasn't entirely eaten by Spore. I was laid off, and that sort of thing kills my creativity.

To help get it back, I ran a single-shot Call of Cthulhu game. It's been five years since I've run a game, and close to (eeesh!) fifteen since I've run Call of Cthulhu. I spent a couple of weeks mucking with the adventure, a modern, very tangentially Delta Green adventure involving grave-robbing in New York City. It was good to delve into Pagan Pub's rich, horrible, and very 90's background. I drew many threads from their various publications, perhaps too many. The plot involved ghouls, the Karotechia, with a quick visit to the Fate. Although I had only two players, I think it went well. The players have suggested I set up a campaign, which I considered for about an hour. Tempting as it was, it would cut heavily into my writing time. But the instant gratification of not having the story rejected is a tempting one.

Now that I'm basically over myself, I have nothing to complain about on the writing front. Six stories sold (in green), and two have made it past the initial screening process into 'bridesmaid' territory. And at least a couple I shouldn't talk about yet.

2 comments:

  1. Ugh, that's a bummer to hear. Layoffs are never fun. Though I've been at more than one company where I wish I would be a victim of one.

    If you're looking for a part-time nanny/retail position we've got one open down here.

    ReplyDelete
  2. I've landed a job at the local game store, so that'll keep me for now.

    ReplyDelete