The people at Asylum Productions have embraced the term mockbuster, partially because it keeps them from being labelled rip-off artists. Atlantic Rim is a production intended to ride the coat-tails of Pacific Rim. Watching it, which is a chore, points out how rich in visual language and texture Del Toro's film is. How much depth there is in unspoken backstory, and how much he actually cared about this film. When I watch this, I am reminded of the Full Mon Production films: Kraa and Zarkorr. These were made without love, without a passion for the subject. They're quickies, churned out to make a few bucks, and then on to the next assignment.
Atlantic Rim had a budget of about half a million dollars; the same as Gareth Edwards' Monsters. It is so relentlessly cheap, in script and direction, that it looks cheaper than it is. Even such a cursory glance at kaiju film as the writers and directors took reveals that they know something about Kaiju film. True to its Kaiju roots. Stock footage of carrier groups to pad out the run time? Check. They could have learned a lot from Daiei, if they'd cared to study.
Like Godzilla, the creatures come from the sea. Because only the sea is large enough to conceal something this big. In this case, apparently, the sea is the Persian Gulf, according go the screen in the minisub. There's an oil rig, and it gets attacked by a giant monster from the sea. The script doesn't get much about 4th grade reading level. "An explosion would have registered on scientific readings." says the science advisor.
And there are our pilots. Entirely as unlikable of the characters in Cloverfield. The rogue, Red Watters, is an unpredictable loose cannon who has temper issues, and within three minutes of being introduced, is beating people up in an alley. There's also the girl, Tracey, and the other pilot, Jim, who seems like the only character who has ever seen the word restraint. Their call signs are red, blue, and green, which is the color of the lights in their cockpit. Although like Pacific Rim, they production team only built one cockpit, the only difference in Atlantic Rim is the color of the lights.
The plot has no stakes, no consequences. Blue's power goes out during the first dive, and I stare at the screen, really unaware of that this means. After some attempts at lengthening the completely manufactured drama, she gets it back up. This is a little bump in the long and interminable countdown of how deep they're going. It's an amazing six and a half minute sequence in which nothing relating to the plot or of any interest happens on screen. Six and a half minutes.
There's a fight, and it turns out that this wasn't the only monster, shades of Gorgo. The second monster (same model as the first monster) attacks, and the pilots scramble around the small airport, pretending it's a Navy base. They bomb the creature, wounding it. It slithers back into the ocean, everyone celebrates because they think they've destroyed it.
Which brings us to a plot problem. If the creatures can be injured and destroyed by conventional weapons, why the hell are they re-deploying the Armada bots? Because the plot. Why does it taken less than a day to upgrade the bots? The plot. Because the bots now have weapons, jet packs, and a neural interface. Why does the creature attack New York when all the other attacks have been on the Gulf Coast? Because King Kong, Q the Winged Serpent, The Beast, Clover, and Godzilla have done it already. It even takes out the flatiron building. A fair portion of the last fight takes place at the George Washington Bridge, like Cloverfield.
There's a Colonel who is really into dropping a bomb to destroy the monster. He draws a weapon on the Admiral. With his back to a pair of M-16-holding guards. They are not part of the plot, however, so they do nothing. I mean why didn't they just not put the guards in if they weren't going to do anything?
Red throws the monster into outer space, because the suits are escape-capable, and nukes it in orbit. Yay! Plot over.
Like a lot of the newer films, Cloverfield and Monsters, the creatures don't have names. They're just creatures. And unlike Pacific Rim, there's no real exploration as to where it might have come from. Even Cloverfield spend more time and effort on the creature's backstory. On the other hand, we have a lot of shots of Blue flailing around pretending to swing her sword.
The film lacks charm. Or really any sort of positive characteristic. Full Moon Studios films were at least laughably bad. This film is so bad it's insulting. Asylum doesn't care. Have the chatacters repeat the same phrase four times in less than three minutes? Yeah! Totally irrelevant sideplots that serve no purpose other than eating up time? Shove a couple more in there! It's irritating tho realize that the producers at Asylum think this is a product that should be purchased and watched. I saw it for free, and I still feel ripped off. I don't even recommend it for people who love terrible films.
And this is, as the title says, the bitter end. I'm ending the weekly My Year of Monsters after eighty-nine films and nearly two years. I've looked at giant monster films from 1933 to 2014, cheap, good, bad, and historic. It's been fun. There will be other kaiju films, and I'll address them as they come up, adding them to the label. I am anticipating another Gamera project, now that the franchise is 50. The second Host film is due out sometime, and further in the future D-Wars; Mysteries of the Dragon, Skull Island, Toho's next Godzilla film, Pacific Rim 2, Earth Defense Widow, and the second Legendary Godzilla. In addition, there are a couple of films I'm going to go back and look at, such as the Italian cut Cozzilla, the influential Elliot and Rossio script that never got made. But I won't be doing this on a weekly basis any more.
Thanks for reading, I'll write more soon.
The personal blog of John Goodrich, including, but not limited to kaiju film and comics involving swamp creatures.
Thursday, March 19, 2015
Saturday, March 14, 2015
What Terry Pratchett Meant to Me...
He never knew it, but Terry Pratchett was a profound influence on me. I admire his brilliance, his cutting insight into the nature of people, and his ability to put profound truths into simple words. For me, reading his books was not abou the funny, although the humor always went down easily. It was his insight.
When I realized that I did not believe in God, I was at a loss. What do we look to for direction in a Godless universe?
"There is no justice, there is just us." He wrote in Reaper Man. Let me unpack what that means to me. What does life without the promise of afterlife leave us with and what does it leave us without? If there is no God, then there is no final justice. After death, the virtuous will not be rewarded, unjust not punished. There will be no justice meeted out by something that is not human. There is only us. Only we can make the justice we seek. Only we can be the kindness we see in the world. No one else is responsible. We are.
In THUD! he wrote: "Beating people up in little rooms . . . he knew where that led. And if you did it for a good reason, you’d do it for a bad one. You couldn’t say “we’re the good guys” and do bad-guy things.". This is the most succinct critique of the two-faced side of American (and I assume other countries) politics. In the wake of 9/11, we justified outselves with the unspoken conclusion that our enemy was a savage, and that they would only understand savagery. That we were justified in breaking our own laws, and using ridiculously convoluted logic to demonstrate that we it was the right thing to do, convincing only those that wanted to be convinced. But Pratchett is of course, right. You can't call yourself the good guy and do the things you say only the bad guy does. Especially when those actions have been known for a long time to be ineffective in eliciting correct information. Further, the 'end justified the means' logic is corrosive. Once a person does something terrible for a good reason, it's easier for them to do again, even for a reason that is less pressing, or noble.
In Carpe Jugulum: "And sin, young man, is when you treat people as things. Including yourself." Treating people not as people is, of course, bad. And we do it every day. In my current job, I am often treated as a barrier between the person and the money they deserve, regardless of the condition of the item they wish to sell. They do not see me as John Goodrich, author, blogger, reader of books, the guy who cries at the Sarah McLaughlan song in Toy Story 2. They see me as an ATM that is failing to dispensing money. And in turn, I see them as junkheaps who are trying to pawn off crap because they are hard up for money. And this does neither of us any good, and does nobody any credit. It is easy to dismiss people, but everyone has an inner life, a sense of who they are, people they love, dreams and goals. When we do not treat each other as such, there is always friction.
In The Wee Free Men: "If you trust in yourself ... and believe in your dreams...and follow your star...you'll still get beaten by people who spent their time working hard and learning things and weren't so lazy." This is somthing I incorporate into every novel I write. Being creative is work. Nobody is actually Cinderella or Luke Skywalker, or Neo, chosen from birth to be awesome. Everything worth doing is work, and art is hard work.
The Egyptians built themselves gigantic tombs, hoping they would not be forgotten. Terry Pratchett labored long and hard to build momuments in peoples hearts. And in me, at least, he succeeded. Farewell.
When I realized that I did not believe in God, I was at a loss. What do we look to for direction in a Godless universe?
"There is no justice, there is just us." He wrote in Reaper Man. Let me unpack what that means to me. What does life without the promise of afterlife leave us with and what does it leave us without? If there is no God, then there is no final justice. After death, the virtuous will not be rewarded, unjust not punished. There will be no justice meeted out by something that is not human. There is only us. Only we can make the justice we seek. Only we can be the kindness we see in the world. No one else is responsible. We are.
In THUD! he wrote: "Beating people up in little rooms . . . he knew where that led. And if you did it for a good reason, you’d do it for a bad one. You couldn’t say “we’re the good guys” and do bad-guy things.". This is the most succinct critique of the two-faced side of American (and I assume other countries) politics. In the wake of 9/11, we justified outselves with the unspoken conclusion that our enemy was a savage, and that they would only understand savagery. That we were justified in breaking our own laws, and using ridiculously convoluted logic to demonstrate that we it was the right thing to do, convincing only those that wanted to be convinced. But Pratchett is of course, right. You can't call yourself the good guy and do the things you say only the bad guy does. Especially when those actions have been known for a long time to be ineffective in eliciting correct information. Further, the 'end justified the means' logic is corrosive. Once a person does something terrible for a good reason, it's easier for them to do again, even for a reason that is less pressing, or noble.
In Carpe Jugulum: "And sin, young man, is when you treat people as things. Including yourself." Treating people not as people is, of course, bad. And we do it every day. In my current job, I am often treated as a barrier between the person and the money they deserve, regardless of the condition of the item they wish to sell. They do not see me as John Goodrich, author, blogger, reader of books, the guy who cries at the Sarah McLaughlan song in Toy Story 2. They see me as an ATM that is failing to dispensing money. And in turn, I see them as junkheaps who are trying to pawn off crap because they are hard up for money. And this does neither of us any good, and does nobody any credit. It is easy to dismiss people, but everyone has an inner life, a sense of who they are, people they love, dreams and goals. When we do not treat each other as such, there is always friction.
In The Wee Free Men: "If you trust in yourself ... and believe in your dreams...and follow your star...you'll still get beaten by people who spent their time working hard and learning things and weren't so lazy." This is somthing I incorporate into every novel I write. Being creative is work. Nobody is actually Cinderella or Luke Skywalker, or Neo, chosen from birth to be awesome. Everything worth doing is work, and art is hard work.
The Egyptians built themselves gigantic tombs, hoping they would not be forgotten. Terry Pratchett labored long and hard to build momuments in peoples hearts. And in me, at least, he succeeded. Farewell.
Thursday, March 12, 2015
The Return of Nikkatsu: Death Kappa
The last time Japanese film studio Nikkatsu ventured into the kaiju business, it was to release Gappa the Triphidian Monster in 1967. Nikkatsu is primarly a producer of soft-core films. But I will say that Shûsuke Kaneko, director of the Heisei Gamera films and Godzilla, Mothra, King Ghidorah, Giant Monsters All-Out Attack, got started in the genre. And so finally, Nikkiatsu makes another kaiju outing with the 2010 film Death Kappa.
The film starts with a cheesey fifties-era discussion of the Kappa. Many early Godzilla films start this way as a way of preparing the audience to watch something from another culture. In the background, however, we hear the cries of obscure Kaiju. Titanosaurus from Ishiro Honda's Terror of Mechagodzilla is clearly heard, and I'm pretty sure Gigan is in there, too. So we know that this is a film aware of its kaiju roots, and this is borne out by the film itself.
The plot is fairly basic. Kanako returns from Tokyo because she could not make it as a singer. Her home village, of course, holds Lovecraftian deformed people, reckless kids, mystical countryside secrets, such as a kappa. Oh, and a secret ultra-nationalst Japanese base.
Grandma, who tends the Kappa shrine, is hit and killed by the reckless teenagers, so it's left to our lonely city girl to tend the shrine. The kappa starts off as just another spirit of justice. Human-sized, it takes care of the four in the car who killed Gran'ma, and dutifully eats the offered cucumbers. But our heroine Kanako's pop songs enchant it.
Kaneko is captured by the Ultra-nationalists, (again, shades of Ishiro Honda's Atragon) who dress a lot like Nazis. They are breeding a superior soldier from captured women and kappa. The project is being run by Yuriko, his sexy leather-and-boot clad granddaughter, who runs Grandpa's corpse around in a wheelchair everywhere she goes. Yeah, she's crazy. And she wears a teddy and garters under her lab coat.
A lot of the scenes go on too long. How much do we need to see Yuriko pushing her grandfather around while Kanako tells her she's crazy? How long do we really need to see Yuriko spraying the underground base with machine-gun fire?
Anyway, Yuriko sets off a nuclear bomb which wipes the secret base out (thankfully) but also mutates something into a giant, city-wrecking monster. Hangyolas is blue, scaly, and reptilian. It also has a colorful red and yellow crest running down its back, clearly derived from Godzilla. The snout is shorter than Godzilla's, and it also has red spines or whiskers.
There are, of course, modern twists. A pair of guys on the street take a selfie with the monster behind them. We get the giant footprint, but this time, like 1933 King Kong, it (bloodlessly) squashes people. The Japanese cabinet, for reasons unknown, decides to name the monster Hangyolas. Still, at least we know what to call it.
The Ultra-nationalists may have had a point. Although the military is deployed, they all lack the courage to actually open fire at the gigantic monstrosity. Ishiro Honda usually portrayed the military as there for show, rather than effectiveness, and Death Kappa takes that a step further, making them incapable of effective action. The aircraft deployed are F 104 Starfighers, last seen in Gamera vs Gyaos and Yonggary. Which is strange, because the tanks are modern, so it's just possible this is a subtle joke. Overall, the miniatures work is pretty good. The film makers are even confident enough to poke some fun at their own mniature work by showing us several shots where the wire holding up aircraft can be clearly seen. And of course Hangyolas has a fiery breath weapon. Because kaiju have breath weapons.
Although the miniatures scenes go on too long, clearly stretching the run time, this sequence I didn't mind. Hangyolas is an interesting-looking monster, the miniatures are well done. This is what I came to see. Although we don't see Hangyokas smash any buildings, possibly due to budgetary reasons. But the military has a secret weapon: an imitation of Eiji Tsuburaya's maser gun, the Gorgon Death Ray. It has a long neck and a projector that remains parallel to the ground. It's effective until Hangyolas fires its devastating breath weapon, and it all goes up in smoke and flame.
Luckily for humanity, The kappa has also been enlarged, presubaly by the radiation, and also has his own Godzilla-style breath weapon. It stops Hangyolas in an off-screen appearance very reimiscent of a scene in Godzilla vs Hedorah. And the monster wrestling begins. Death Kappa pulls off Hangyolas' tail, but the fight continues. I wonder if that's where Del Toro got the idea to cut off Otachi's tail and keep the fight going in Pacific Rim.
Once Hangyolas is defeated, Death Kappa begins its own rampage. It can only be stopped by Kaneko , who has apparently survived the nuclear detonation of th Ultra-nationalist base. She sings to it, and it calms down. Death Kappa then retreats to the ocean.
Death Kappa is best described as adolescent. The women in it are needlessly sexualized; the bad girls all show up in bikinis, Yuriko wears what looks like an uncomfortable teddy and stockings under her lab coat. The jokes are broad, the plot pretty flimsy. It feels similar to Monster X Strikes Back, an affectionate ribbing of the Kaiju genre. But the monster action, although heavily derived from wrestling, is pretty good, and the last major film to use suitmation. Hangyolas is a much more interesting monster than the Death Kappa, but it also has a lot more screen time. Death Kappa is also the last kaiju film made until Pacific Rim was released.
Next week, the last of my weekly kaiju reviews. And it's a stinker.
The film starts with a cheesey fifties-era discussion of the Kappa. Many early Godzilla films start this way as a way of preparing the audience to watch something from another culture. In the background, however, we hear the cries of obscure Kaiju. Titanosaurus from Ishiro Honda's Terror of Mechagodzilla is clearly heard, and I'm pretty sure Gigan is in there, too. So we know that this is a film aware of its kaiju roots, and this is borne out by the film itself.
The plot is fairly basic. Kanako returns from Tokyo because she could not make it as a singer. Her home village, of course, holds Lovecraftian deformed people, reckless kids, mystical countryside secrets, such as a kappa. Oh, and a secret ultra-nationalst Japanese base.
Grandma, who tends the Kappa shrine, is hit and killed by the reckless teenagers, so it's left to our lonely city girl to tend the shrine. The kappa starts off as just another spirit of justice. Human-sized, it takes care of the four in the car who killed Gran'ma, and dutifully eats the offered cucumbers. But our heroine Kanako's pop songs enchant it.
Kaneko is captured by the Ultra-nationalists, (again, shades of Ishiro Honda's Atragon) who dress a lot like Nazis. They are breeding a superior soldier from captured women and kappa. The project is being run by Yuriko, his sexy leather-and-boot clad granddaughter, who runs Grandpa's corpse around in a wheelchair everywhere she goes. Yeah, she's crazy. And she wears a teddy and garters under her lab coat.
A lot of the scenes go on too long. How much do we need to see Yuriko pushing her grandfather around while Kanako tells her she's crazy? How long do we really need to see Yuriko spraying the underground base with machine-gun fire?
Anyway, Yuriko sets off a nuclear bomb which wipes the secret base out (thankfully) but also mutates something into a giant, city-wrecking monster. Hangyolas is blue, scaly, and reptilian. It also has a colorful red and yellow crest running down its back, clearly derived from Godzilla. The snout is shorter than Godzilla's, and it also has red spines or whiskers.
There are, of course, modern twists. A pair of guys on the street take a selfie with the monster behind them. We get the giant footprint, but this time, like 1933 King Kong, it (bloodlessly) squashes people. The Japanese cabinet, for reasons unknown, decides to name the monster Hangyolas. Still, at least we know what to call it.
The Ultra-nationalists may have had a point. Although the military is deployed, they all lack the courage to actually open fire at the gigantic monstrosity. Ishiro Honda usually portrayed the military as there for show, rather than effectiveness, and Death Kappa takes that a step further, making them incapable of effective action. The aircraft deployed are F 104 Starfighers, last seen in Gamera vs Gyaos and Yonggary. Which is strange, because the tanks are modern, so it's just possible this is a subtle joke. Overall, the miniatures work is pretty good. The film makers are even confident enough to poke some fun at their own mniature work by showing us several shots where the wire holding up aircraft can be clearly seen. And of course Hangyolas has a fiery breath weapon. Because kaiju have breath weapons.
Although the miniatures scenes go on too long, clearly stretching the run time, this sequence I didn't mind. Hangyolas is an interesting-looking monster, the miniatures are well done. This is what I came to see. Although we don't see Hangyokas smash any buildings, possibly due to budgetary reasons. But the military has a secret weapon: an imitation of Eiji Tsuburaya's maser gun, the Gorgon Death Ray. It has a long neck and a projector that remains parallel to the ground. It's effective until Hangyolas fires its devastating breath weapon, and it all goes up in smoke and flame.
Luckily for humanity, The kappa has also been enlarged, presubaly by the radiation, and also has his own Godzilla-style breath weapon. It stops Hangyolas in an off-screen appearance very reimiscent of a scene in Godzilla vs Hedorah. And the monster wrestling begins. Death Kappa pulls off Hangyolas' tail, but the fight continues. I wonder if that's where Del Toro got the idea to cut off Otachi's tail and keep the fight going in Pacific Rim.
Once Hangyolas is defeated, Death Kappa begins its own rampage. It can only be stopped by Kaneko , who has apparently survived the nuclear detonation of th Ultra-nationalist base. She sings to it, and it calms down. Death Kappa then retreats to the ocean.
Death Kappa is best described as adolescent. The women in it are needlessly sexualized; the bad girls all show up in bikinis, Yuriko wears what looks like an uncomfortable teddy and stockings under her lab coat. The jokes are broad, the plot pretty flimsy. It feels similar to Monster X Strikes Back, an affectionate ribbing of the Kaiju genre. But the monster action, although heavily derived from wrestling, is pretty good, and the last major film to use suitmation. Hangyolas is a much more interesting monster than the Death Kappa, but it also has a lot more screen time. Death Kappa is also the last kaiju film made until Pacific Rim was released.
Next week, the last of my weekly kaiju reviews. And it's a stinker.
Thursday, March 5, 2015
The Kaiju Road Trip: Monsters
Gareth Edwards is better known for the not-terrible 2014 American Godzilla reboot. But he got the job with a film that is the polar opposite. Monsters is a 2010 film, written and directed by Edwards, on a budget of less than a million dollars. As more films are made with kaiju, other and newer approaches are being taken with them. Genre tropes are swapped. Monsters is fully a kaiju film, but like Demeking, it owes a lot more to another genre, in this case, the road trip film. Sam and Andrew are thrown together in Mexico and must overcome the difficulties on the road to their destination. Which that includes the northern section of Mexico which is now an 'infected zone' loaded with giant monsters.
The film is shot in a very cinema verite style, similar to Cloverfield, and like Cloverfield, it concentrates on the humans in the midst of giant monsters. It does not, however, have the infamous shaky cam. Andrew is a photographer, and has been assigned to get Sam out of Mexico and back to the US by her father, Andrew's employer. She's engaged to someone else, and the two initially seem to have very little in common. An interesting note is that the stars, Scoot McNairy and Whitney Able, got married shortly after the film was shot.
An unspoken co-stars of the film is the Central American countryside. It's beautiful, and because the film was made guerilla-style, a portion of the commentary is the crew reminiscing about the fascnating places they had visited, including Copper Canyon. The scenery is absolutely gorgeous, and nicely textured.
The subtle twist is that this is six yerars after the initial invasion. The monsters, unnamed in the film, are not new. They are a known quantity. Where usually we watch the monster trash buildings, in Monsters, we see the buildings already trashed. And some of these have been left damaged, and the people nearby make do or avoid them,. But there isn't enough money or political will to even tear then down. This establishes the atmosphere of the film beautifully, a future, not of despair, but where such things are accepted. This is not the hopeful Pacific Rim where humanity is fighting valiantly against the invaders. This is the future where we make a holding action, and try not to talk about it. But wherever there's a televisdion in the background, there's a news bulletin about the monsters. So while the monsters, which are never named, are not seen throughout most of the film, they are a constant presence.
Once Sam and Andrew are in the Infected Zone, the tenor of the film changes. The creatures are constant menace. They are heard, the evidence of their presence is everywhere. Ruined buildings dot the countryside. Strange noises boom across the landscape. America has build a wall to keep the monsters out, an idea picked up by Pacific Rim and as effective as it is in that film.
We also learn about the behavior of the creatures. They leave some sort of spoor, a form of reproduction, on the local trees. These light up, and give a beautifully otherworldly impression.
Of course, we don't get a good look at them until the end. In some ways, they are like Godzilla's MUTOs; they are large, and they are lookning to mate. Unlike the MUTOs, however, they seem ambibuous. The MUTOs are large and do not care about what they tread on. These creatures, on the other hand, do not. We do not see them trash any buildings. They carefully step around a gas station in the final sequence of the film. Is it possible that they are attacked only because they are large and frightening. In his commentary, Gareth states thast if you want to overanalyze the film (which is what I do), you can read into the film that the constant media barrage makes the creatures more aggressive than they are.
Still, the creatures are very cool looking, large internally bio-luminescent land octopi.
Monsters is kind of light, but the performances are intersting, and the direction is interesting. Monsters is not the standard kaiju film, but it is an interesting meditation on kaiju-human relations.
A sequel, Monsters 2 will be out this year, and it seems to be getting mixed reviews. The creatures seem different, so perhaps they are adapting in differnt locations. Hopefully, it will have a wide enough release that I'll get to see it in the theater. Next week, back to Japan!
The film is shot in a very cinema verite style, similar to Cloverfield, and like Cloverfield, it concentrates on the humans in the midst of giant monsters. It does not, however, have the infamous shaky cam. Andrew is a photographer, and has been assigned to get Sam out of Mexico and back to the US by her father, Andrew's employer. She's engaged to someone else, and the two initially seem to have very little in common. An interesting note is that the stars, Scoot McNairy and Whitney Able, got married shortly after the film was shot.
An unspoken co-stars of the film is the Central American countryside. It's beautiful, and because the film was made guerilla-style, a portion of the commentary is the crew reminiscing about the fascnating places they had visited, including Copper Canyon. The scenery is absolutely gorgeous, and nicely textured.
The subtle twist is that this is six yerars after the initial invasion. The monsters, unnamed in the film, are not new. They are a known quantity. Where usually we watch the monster trash buildings, in Monsters, we see the buildings already trashed. And some of these have been left damaged, and the people nearby make do or avoid them,. But there isn't enough money or political will to even tear then down. This establishes the atmosphere of the film beautifully, a future, not of despair, but where such things are accepted. This is not the hopeful Pacific Rim where humanity is fighting valiantly against the invaders. This is the future where we make a holding action, and try not to talk about it. But wherever there's a televisdion in the background, there's a news bulletin about the monsters. So while the monsters, which are never named, are not seen throughout most of the film, they are a constant presence.
Once Sam and Andrew are in the Infected Zone, the tenor of the film changes. The creatures are constant menace. They are heard, the evidence of their presence is everywhere. Ruined buildings dot the countryside. Strange noises boom across the landscape. America has build a wall to keep the monsters out, an idea picked up by Pacific Rim and as effective as it is in that film.
We also learn about the behavior of the creatures. They leave some sort of spoor, a form of reproduction, on the local trees. These light up, and give a beautifully otherworldly impression.
Of course, we don't get a good look at them until the end. In some ways, they are like Godzilla's MUTOs; they are large, and they are lookning to mate. Unlike the MUTOs, however, they seem ambibuous. The MUTOs are large and do not care about what they tread on. These creatures, on the other hand, do not. We do not see them trash any buildings. They carefully step around a gas station in the final sequence of the film. Is it possible that they are attacked only because they are large and frightening. In his commentary, Gareth states thast if you want to overanalyze the film (which is what I do), you can read into the film that the constant media barrage makes the creatures more aggressive than they are.
Still, the creatures are very cool looking, large internally bio-luminescent land octopi.
Monsters is kind of light, but the performances are intersting, and the direction is interesting. Monsters is not the standard kaiju film, but it is an interesting meditation on kaiju-human relations.
A sequel, Monsters 2 will be out this year, and it seems to be getting mixed reviews. The creatures seem different, so perhaps they are adapting in differnt locations. Hopefully, it will have a wide enough release that I'll get to see it in the theater. Next week, back to Japan!