Showing posts with label The Glass Babysitter. Show all posts
Showing posts with label The Glass Babysitter. Show all posts

Sunday, October 31, 2010

Chilling Screen Moments #1: There's Something About Mary

The Kingdom is my go-to snobby horror. It’s a Danish miniseries, directed by Lars von Trier. At four and a half hours, it takes is slow, careful time developing a strange, eerie ghost story. I love The Kingdom, and generally speaking, I’m very tired of ghost stories.

The Kingdom Hospital remake really pointed out to me the amazing economy of the the original miniseries. There is no fat, no wasted scenes, no overlong belaboring of any points. Everything is there because it needs to be there. That said, it takes a little while to grow on the new viewer. You don’t even see the ghost for the first half an hour. But the story gathers momentum, and becomes an unstoppable juggernaut of creepiness.

The ghost story structure is very similar to the one in The Ring (Creepy Moment #5). One character perceives the cries of a child from beyond the grave, and sympathy compels her to help. The story is a mystery, with Mrs. Drusse discovering parts of the past and putting together what happened. Ghost stories are partially about the fear of death, and one of von Trier’s real innovations is setting the story in a hospital, perceived as many as a place of death. But more and more, ghost stories have become about the fear of dying badly.

Mary, it turned out, died very badly. Like the standard ghost, she wants to be found and buried. Chilling Moment #1 comes when we find her body.



Have you ever seen someone creeped out so badly they ran out of the room? I've watched it happen at this reveal. And this was a television show; there's barely any blood, and there isn't a power tool in sight. To me, this is horror at its best; an emotional reaction elicited not through revulsion or disgust, but chilling horror born of sympathy.

Wednesday, October 27, 2010

Chilling Screen Moments #2: You Want What?

The Dr. Who spinoff Torchwood has tried to straddle the line between action and horror, and to my mind, succeeded in being neither.

That stopped on the third season, the five-episode miniseries called Children of Earth. This series is concentrated nightmare fuel.

The aliens come down, and they aren't friendly. Unlike most Dr. Who-style aliens, we don't see what they are. They breathe a poisonous, opaque atmosphere, a very good counterpoint to the "show the monster" in The Host. The aliens are capable of wiping out humanity (shades of colonialism and War of the Worlds), and they can control our children. Children all over the Earth stop what they are doing and start chanting things. It starts with "We are here."

In Episode Four, we get down to brass tacks. A government representative negotiates with the alien, who speak with a breathy, synthesized voice. It's good and creepy. But the script really shines as the humans negotiators come to realize exactly what the aliens want.



In Episode Five, we learn why, and it's worse than we thought. It is one of the most horrible, chilling revelations I've ever seen put on film. The slow negotiation builds up the tension incredibly well. Brilliant and frightening.

Monday, August 23, 2010

20 Minutes into the Present

Max Headroom is finally on DVD. And we have it.

Max Headroom

I like to think that I remember the show because of the writing. Max was one of the first shows about the media, and how the modern life has become more and more entwined with television. The plots were fairly standard (Ace reporter Edison Carter discovers an injustice, and gets on the air at the last moment to right the wrong). But the MacGuffins that drive the stories are very perceptive and unusual.

The conflation of television and politics is particularly relevant today, when we have television personalities holding political rallies, and getting the nation whipped up over this molehill or that. While we have not reached the point of Max Headroom where it is illegal to turn the television off, there is precious little difference between someone who can't turn their television off, and someone who won't.

The plots also usually depend on there being someone moral in a chain of events that will say "no" to the murder or imprisonment of an innocent person. For every monster out there, there is a moral individual who is able to stop them. Considering that the show is remembered for being very 'cynical' Max Headroom held the positive view that someone in the chain of command can stop an atrocity.

Part of the fascination with the show, twenty years later, is how close it comes to being real. The episode "Academy" features a show trial on Network 23, which is rather creepily reminiscent of the OJ Simpson trial.

Amazingly, in the dark future, there are few guns, and no one gets shot. I wonder if this is primarily because the writes of the show were English, rather than American. None of the show's problems have yet been solved through violence. It's the tool of terrorists and fascists.

The characters spend a lot of time watching screens and watching people interacting with screens. And not just because Max, the titular character, is confined to one. It's rather disconcerting... there's about as much face time as there is someone talking to someone over a screen. And there's more tapping on keyboards than Jessica Fletcher ever did.

Max should also be remembered for the contradiction he was. A prime-time show that critiques the media it was on. An anti-media icon that shilled for Coca-Cola. Did the producers and writers of Max sell out? Or were they cleverly co-opting a media to get their message out? It's hard to tell, but it's a lot of fun to analyze.

Wednesday, May 26, 2010

HP Lovecraft and the Non-Euclidian Plot

I like a Cthulhu Mythos pastiche as much as anyone. Probably more, I've got shelves full of Chaosium anthologies, as well as four volumes of Japanese stories in honor of Lovecraft, as well as various small press books of stories in imitation of Lovecraft. Hell, I've even got a couple books of August Derleth's imitations of Lovecraft.

I do have a crap limit. Lovecraft shows up in strange and unexpected places... including children's television. The animated superhero show Justice League broadcast a two-parter "The Terror Beyond" on November 15, 2003. I Netflicked the disk, and watched it.

It's terrible.

The plot revolves around Dr. Fate and Aquaman joining forces with Solomon Grundy in order to seal a breach between out dimension and that of Icthultu, a noxious horror that has a mysterious link to Hawkwoman's homeworld of Thanageria. There's some fighting, because the Justice League aren't just going to ask Fate and Aquaman what they're doing. Once that's cleared up, they take a trip (in the second half-hour) to Icthultu's dimension to kick his ass.

Now I'm going to start with the pictures. Some of Icthultu's defenders are gray, headless creatures with screaming mouths in their hands. Ramsey Campbell, are you paying attention?

With the gray IP violations defeated, the team separates, Fate, Grundy and Hawkgirl going to face Icthultu. We are treated to a good reveal of the tentacled face of Icthultu glowering down on our heroes. Atheist Hawkgirl tells us that her Thanagarian people used to worship Icthultu, which gave them philosophy and agriculture in exchange for their souls. But the price was too high, and they stopped believing. They beat up some star-spawn (look at the right hand of the picture, that's practically Cthulhu in silhouette) , and get right up to in Icthultu's grill.

In a G-rated nod to hard-core pseudo-Lovecraftian Japanese porn, Hawkgirl is grabbed by tentacles. Golly, who saw that coming? She's held spread-eagle (haw haw!) before the burning eyes of Icthultu, and banter is exchanged.

As the great Old One is distracted, Solomon Grundy gets into its head, and runs down icky corridors fighting off weird alien antibodies. I think he's in Icthultu's brain, the landscape looks like the neurons from the episode of Futurama when Fry does the same thing. But it turns out that there's something living inside Icthultu's brain... a giant monster!
Rawr!

Fortunately, Icthultu (as voiced by Rob Zombie) is a enormous wimp. Grundy snaps off its claw, stabs it a few times, and that does the trick.
He probably stabs two feet of claw into a creature that's taller than a three-story building. But that seems to do it for Icthultu, and down it goes.

Grundy having done the mighty deed, is dying, and Hawkgirl comforts him. When Grundy asks if he is going to meet his soul, Hawkgirl chokes back the reply that she doesn't believe in them. THEN WHAT WAS THE BIG PRICE ICTHULTU EXTRACTED FROM YOUR PEOPLE, LADY? She believed in her ancestors' souls enough to build up a big mad-on at Icthultu for stealing them.

The non-Euclidian arc of this story, serving mainly to give us fights (some do feature some pretty smooth moves), drives me nuts. Superman and Wonder Woman are too hasty to ask Dr. Fate and Aquaman for explanations, and barrel right into a ritual that's keeping the Icthultu out of our dimension. But if they'd asked, the episode would have been over in fifteen minutes. Hawkgirl's comforting of Solomon is touching, but the moment is ruined because she's reversed her stance on souls in the last ten minutes.

Not all Lovecraft references are interesting, and not all are worth dissecting.

Friday, November 20, 2009

Trifecta of Excellence: A Game, A TV Series, and A Book

Despite several near-disasters, it's been a good week. Wednesday could have been very bad, but it turns out I am competent enough to replace the motherboard of my own desktop.

This week has been very good to me is the excellent media I've been soaking in. It's difficult to get excited about new stuff these days, because so much stuff out there is crud. I'm pleased to mention three excellent examples of the media I spend a lot of time with: a books, a television series, and and a computer game.

The Fallout Game of the Year edition has been wonderful. I have already played through the main plot of Fallout, but I missed a large number of the side-quests, and the additional content offered by the downloadables has been amazingly fun. Killin' inbred hicks from Maryland? Yeah, I can get behind that. Murdering slavers in the industrial wasteland that was once Pittsburgh? Surprisingly fun. Me and my Power Armor getting abducted by a giant tin-toy alien mother ship? That was pretty cool. The game has a lot of interesting story and development. The plots and subplots are solid, and are sold to you in different ways. Not a lot of repetition in Fallout 3, although sometimes, the combat is a little overdone. Random encounters add length to the game, but not a lot of interest. Fortunately, it never becomes a Diablo grind of waves upon waves of monsters that exist solely to die, give you experience, and drop stuff for you to sell.

Rome is one of the best TV series I've ever watched. Although it's got some historical inaccuracy, mostly for the sake of drama and the convenience of keeping the same actors, it also is steeped in history. It's the little details that are so fascinating: watching the Town Crier read out the news and then pause to advertise a sponsor; seeing the swirl of ethnicities and peoples in the dirty streets of Rome; feeling the rise and fall of family prestige based on so many minor factors. It's delightfully complex and horrible and relentlessly human all at the same time. The sets are gorgeous, the acting top-notch. The plots got a little bit soapy toward the end of season two, but entirely enjoyable. This is excellent television.

When the Santa Fe Good Taste Factory recommends something, I listen. If he recommends something, it's usually quite good. Not that my other friends don't have good taste, but the Good Taste Factory suggests it, I'm guaranteed to like it. The Gone-Away World arrived in the mail during a period in which I was having trouble reading books, partially because I was reading some crap I felt obligated to read and report on. And I'm having trouble with my own writing, which always effects my reading. The Gone-Away World is not the sort of book I usually read. I like strong plots with muscular prose, something with a sense of where it's going. Gone-Away World is loaded with digressions, strange introspection, a semi-halpess protagonist who wanders through his own life. However, the prose is brilliant. A quote: "Garbage in, garbage out. Or rather more felicitously, the tree of nonsense if watered with error, and from its branches swing the pumpkins of disaster." I went on this ride with author Nick Harkaway because I was seduced by his prose, and the funny, strange, human way he has his protagonist think and put things together. An excellent book, probably the best one I have read this year.

Thursday, May 14, 2009

Friday Night at Nine... Now on Wednesdays

We picked up the entire run of the X-Files. All nine seasons and the movie (lacking the second film, but we're not much bothered), for about thirty dollars more than we paid for a single season, back when they first came out.

Nothing else typifies the nineties as much as this show. We watched the first two episodes last night, and it brought back a lot of memories. I look forward to watching the seasons pass, and watching the cellphones shrink as the show goes on.