As you look at these pictures, it should be noted that I spend a total of an hour working this, while the Primary Artists worked more than four hours each. So any glory I get is pretty much riding on their frozen coat-tails. Some people weren't quite sure what it was (working in a clear medium is more difficult than it appears), so I carved the name of the ship in the hull. I think that helped people figure it out.
The personal blog of John Goodrich, including, but not limited to kaiju film and comics involving swamp creatures.
Showing posts with label play. Show all posts
Showing posts with label play. Show all posts
Sunday, January 31, 2010
Ars Brevis
For a change of pace, I helped out with a local ice sculpture contest on Saturday. Have I ever carved ice before? Heck no! But the Geek Bar sponsored it, and a friend asked for volunteers. We didn't win (that went to the guy who brought power tools), but I think we did pretty well.
As you look at these pictures, it should be noted that I spend a total of an hour working this, while the Primary Artists worked more than four hours each. So any glory I get is pretty much riding on their frozen coat-tails. Some people weren't quite sure what it was (working in a clear medium is more difficult than it appears), so I carved the name of the ship in the hull. I think that helped people figure it out.

As you look at these pictures, it should be noted that I spend a total of an hour working this, while the Primary Artists worked more than four hours each. So any glory I get is pretty much riding on their frozen coat-tails. Some people weren't quite sure what it was (working in a clear medium is more difficult than it appears), so I carved the name of the ship in the hull. I think that helped people figure it out.
Labels:
an unexpected hat,
Bartender to geeks,
personal,
play,
Semiotics
Friday, September 4, 2009
New Battle Report!
Iren Bear has put together yet another awesome battle report for Youtube. I provide the voices and a few of the special effects, but it's really all him.
Friday, May 1, 2009
Fallen to the Dark Side
I always wondered how it was that Warhammer players ended up with three of four armies. I mean, isn't it difficult enough to really get one army down pat and play that particularly well? Apparently it isn't.
And now I know. Because I bought a few tyranid models, specifically because I wanted a force that looks like

this

Why these colors? Because when I was watching Godzilla vs. Destoroyah, I thought to myself... "Tyranids would look great in that color scheme. I know I haven't fully succeeded, the skin coat needs to be darker, more charcoal than the light gray it is. But I'm quite pleased with the red highlights, though. Here's a screen cap of Destoroyah for comparison:

And now I know. Because I bought a few tyranid models, specifically because I wanted a force that looks like
this
Why these colors? Because when I was watching Godzilla vs. Destoroyah, I thought to myself... "Tyranids would look great in that color scheme. I know I haven't fully succeeded, the skin coat needs to be darker, more charcoal than the light gray it is. But I'm quite pleased with the red highlights, though. Here's a screen cap of Destoroyah for comparison:
Labels:
Godzilla,
painting,
play,
Splinter Fleet Mordiggian
Sunday, April 19, 2009
WarMachine!
This is the first half of the Warmachine battle report my brother put together last month. I'm pretty impressed... it's the distilled action of what happens in a Warmachine game, without the dice-rolling, the animated argument, and the tedious waiting for a player to make a decision. It establishes a good narrative, the background music is excellent, and it moves along at a good clip. Enjoy.
Two points I'd like to make. One, this wouldn't have looked half as good if the models weren't painted.
Two, I suggested the Adventures of Baron Munchausen reference.
Two points I'd like to make. One, this wouldn't have looked half as good if the models weren't painted.
Two, I suggested the Adventures of Baron Munchausen reference.
Labels:
dancing with the dead,
fun,
Iren Bear,
play,
WarMachine
Sunday, June 22, 2008
A NEW TOY
Mood: Entertained
Found on matociquala's blog, Wordle creates a word-cloud from whatever test you care to enter, emphasizing the most commonly-used words. It's fascinating, and you can adjust the colors and the font. I may start entering chapters of my novel to see what comes out of it.
This is a word-cloud for "The Patriot" the story appearing in Cthulhu Unbound. You can click on it and it will appear much larger.
Thursday, May 15, 2008
Now That's Being Dominant!
Mood: Not yet awake
Nine years ago, I interviewed San Francisco Bay Area dominatrix Mistress Selina Raven. It was an interesting experience, a little adventure into the world of kink that I didn't understand. That interview has become one of the most consistently-read articles on my website.
Well, Mistress Selina Raven was chosen by the San Francisco Bay Guardian as their Best Dang Dominatrix of 2007. That's pretty big: it's not like she's been awarded "Best Dominatrix in Pownal." There's a lot of kinky stuff in the Bay Area, and to be recognized for it indicates that she's really gotten somewhere in her profession. Her website (Not safe for Work!) is quite interesting, and her writing about what she does is very clear.
If you've consistently looked at dominance and submission in askance, I suggest a visit to her site. She lays out in pretty clear terms what she does and says a few words about the psychological underpinnings of it all.
Sunday, February 10, 2008
Templecon was Fun!
Mood:

Havin' fun playin wiv mah bruvva
I had a good time playing with my brother at Templecon, a large east coast Warmachine convention. I didn't win any prizes, because my style of play, which is to not commit fully until the enemy makes a mistake then pounce on him, really isn't as consistently effective as having an well thought-out plan.
And I still have that competitive edge that makes losing a too-personal experience for me. I get that uncomfortable feeling in my stomach, and the face-too-tight sensation when I watch my opponent really gain the upper hand in a match. Although after six months of play, this has eased off a bit. I doubt it will ever actually stop bothering me, but I think repeated defeat in public will continue to erode that humiliating feeling of utter failure when I am beaten.
The games had many interesting moments, the most visual of which is below. My Iron Lich Asphyxious (in black) fighting a Seraph (in blue and orange) on a tall rocky pinnacle. Asphyxious did not actually kill the Seraph; he severely hurt it and threw it off the tower. It was the Slayer jack (at bottom right) that struck the killing blow.
Outside of the game itself, I'm enjoying painting Warmachine models (you can see some on my website). It takes a bit less talent than I had originally feared. And it's a good rest when I'm brain-tired from writing.
Havin' fun playin wiv mah bruvva
I had a good time playing with my brother at Templecon, a large east coast Warmachine convention. I didn't win any prizes, because my style of play, which is to not commit fully until the enemy makes a mistake then pounce on him, really isn't as consistently effective as having an well thought-out plan.
And I still have that competitive edge that makes losing a too-personal experience for me. I get that uncomfortable feeling in my stomach, and the face-too-tight sensation when I watch my opponent really gain the upper hand in a match. Although after six months of play, this has eased off a bit. I doubt it will ever actually stop bothering me, but I think repeated defeat in public will continue to erode that humiliating feeling of utter failure when I am beaten.
The games had many interesting moments, the most visual of which is below. My Iron Lich Asphyxious (in black) fighting a Seraph (in blue and orange) on a tall rocky pinnacle. Asphyxious did not actually kill the Seraph; he severely hurt it and threw it off the tower. It was the Slayer jack (at bottom right) that struck the killing blow.
Outside of the game itself, I'm enjoying painting Warmachine models (you can see some on my website). It takes a bit less talent than I had originally feared. And it's a good rest when I'm brain-tired from writing.
Labels:
convention,
dancing with the dead,
painting,
play,
WarMachine
Tuesday, September 18, 2007
Oh the Places I've Been

I see that my last entry was in July. It’s been a busy month and a half. So, what have I been doing instead of posting to my blog?
Let’s start with the first week of August. I took a lovely biplane ride with my in-laws. The Old Rhinebeck Aerodrome remains a great place, and as far as I can tell the only place locally, to get a biplane ride. The modern experience of flight really insulated the flier from the experience: the flier sits in a sealed cabin, and the heights and speeds involved are quickly so out of the normal human range that what you see is fairly abstract. In a biplane, with the wind in your hair, flight is very different. You can reach out and feel the air rushing past you, the overwhelming roar of the engine is less than ten feet in front of you. We couldn’t have been more then fifteen hundred feet in the air, and everything is still quite recognizable–houses, trees, cars, even people. And the Hudson River Valley is beautiful as it spreads out below you like a beautiful tapestry of trees.
This flight was rather different from the one I took two years ago. The pilot did a tight 360 on a wingtip. Last time, we circled rather lazily. The difference might have been that I tipped the pilot in advance this time.
Later, I went to Silent Hill with friends Shinankoku, Mrs. Shinankoku, and the Queen of Science. Oh it wasn’t quite what you’ve seen. But consider this, we went up Mount Equinox, and into the clouds. When we got to the top, it was every bit as foggy as the video games (the pictures are still in the camera), with thick tendrils of mist within ten feet of you, and absolutely no visibility past thirty feet. Seriously—you couldn’t even see across the parking lot. And it was quiet. No sound other than us and the chill, damp wind blowing through the scrubby pines. When we the last time you were somewhere that you were the only noise around? No music, no cars, just your footfalls, the sigh of the wind in the skeletal pines, and anything you say that isn’t immediately swallowed by the omnipresent mist.
Adding to the creepy was the fact that there is an abandoned hotel on the mountaintop. It’s sort of a cheesy 70's place, pre-fab, and clearly has seen better days. But it’s not altogether abandoned, apparently, because there was a light on in back. Sometimes you come across the tiny shards of a story. I always wonder about the rest it—where it started, and how it will change in the future.
Later, we went to a ProjektFest in New Haven. I can safely say that the Gothic Music festival is the loudest thing I have ever been to, and that includes sitting than six feet away from an airplane engine. And I saw perhaps the most exquisitely beautiful woman I have ever seen in the flesh. No, I don’t’ have any pictures of her. We got to see Voltaire and Niki Jane live (I want to learn to play the musical saw). Niki Jane was awesome, but Voltaire was definitely the highlight of the show, since he was funny, energetic, and with an excellent rapport with the audience. He and all of his band were dressed to the nines in some absolutely beautiful Edwardian outfits.
And really, I would think that was enough.
But it wasn’t. I also finished the first draft of my novel on the 11th.
Let me say that again, I FINISHED THE FIRST DRAFT OF MY FIRST SOLO NOVEL! And I did it because I worked hard for most of August, when I wasn’t flying, or visiting frighteningly quiet mountain tops, or having my ears assaulted by industrial music, and through the beginning of September. And if that weren’t enough, I spread my wings a little and redesigned the main page of qusoor.com.
Before September is over, I will have written an essay on William Peter Blatty’s comedies, and starting in October I’ll be revising the novel, hopefully so I can interest someone in it at World Fantasy Con, which is the first week of November. So the reason I haven’t been posting on my blog is because I’ve been working my frikkin’ tail off.
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