Showing posts with label painting. Show all posts
Showing posts with label painting. Show all posts

Sunday, July 17, 2011

Splinter Fleet Mordiggian for Battlefleet Gothic

Dodging classes and work, I've managed to collect and paint up an acceptable fleet, although several of the escorts still need painting. I've got a thousand point, sixteen-model list... but I was painting first and adding up the points later.

This is Splinter Fleet Mordggian, as it currently stands. One official Hive Ship. The snail-like ships are Phalons from Ground Zero Games' Full Thrust. I like the Phalon models a great deal, the battleships make excellent capital ships and the smaller scouts are good drones. Top left is a Shadow Scout with the tentacles put on backwards. I thought it came out kind of cool.

Splinter Fleet Mordiggian with Phalons

On the right is a a Phalon Mothership. The shells have these wonderful swooping patterns on them, and it was worth the extra painting time to emphasize them. On the left is a Phalon Corvette, which will be an escort drone. The middle is a little guy I found from Reaper Minis: the Rift Blights, which are ridiculously cool as tentacle drones. They come in two flavors: Spaghetti, and Spaghetti with Meat (pictured). There will be more on these guys later

Phalon Carrier, Phalon Scout, and a Rift Blight

A Phalon Battleship on the right, and I'm fairly pleased with the way the pattern on the shell came out. To the left is another Rift Blight. These guys painted up very nicely, although I'm not a particularly good photographer. In the back is that Shadow Scout.

Phalon Battleship, Shadlw Scout, and a Rift Blight

Three Phalon cruisers (left and right are heavies, a battlecruiser in the center) that are going to substitute for torpedo Kraken. I think the camera focused on the hive ship's tentacles, instead of the other ships.

Three Phalon Cruisers

This is the best picture I made. It's a Rift Blight from Reaper Minis, and it's such an awesome model. The tentacles have teeth on them, which you can actually see in this picture.

a Reaper Mini Rift Blight

The "Spaghetti with Meat" Rift Blight. It's a got a huge, exposed brain, but also the same sort of thorny tentacles. These guys are going to look great chowing down on Imperial ships.

another Reaper Mini Rift Blight

Next I have some larger ships to build. The Phalon Carrier is just about the size of the Tyranid Hive Ship, and my next figure is going to be a Goroloth Drone, which is about the same size. The larger Goroloth mini, as yet unacquired, is between an quarter and a third larger than that. My big guy, however, is going to be the monstrous Armorcast Kraken, which will dwarf both of these.

Thursday, February 11, 2010

Templecon 2010

I went to Templecon 2010 last weekend. This year, the convention was less exclusively about Warmachine (although there was still a lot of Warmachine). It had also moved venue to something that wasn't seven floors above ground, which made moving equipment and bulky packs stuffed with miniatures a lot easier.

The main event was Warmachine. And there was a LOT of it.


I never personally saw all the tables being played, but that is a load of tables, and that's a lot of people playing.

Other games were present in the periphery: Monsterpocalypse, Warhammer Fantasy, 40,000, Heavy Gear (I'd play if I could field all hovertanks. Yes, I'm an enormous Hammer's Slammers geek) and and Flames of War. I took this picture because it was the absolute epitome of the Flames of War game for me: A gentleman in a French cap playing a guy wearing a sweatshirt with a German Tiger Tank on it.


That is what Flames of War is all about.

I did not play. I've lost my taste for Warmachine. But I hung around the scenario table my brother set, called "Incoming!" which distributed dice, T-shirts, and artillery fire to anyone who wanted some. "Incoming!" proved popular, because it was well set up, and run, as well as providing an extra dimension to the experience it doesn't usually have: sound.



This is Tristan and George playing on the "Incoming!" table. Note the stacks of craters piled up at the base of the big, black bomb (they look like hamburger patties), just waiting to be used.

As always, many of the figures were gorgeously painted. I find that painting is an enjoyable aspect of the hobby, and it makes the force on the table look good.


Makes the table look smart and engaging.

In order to attract a more diverse crowd, Templecon's theme this year was retro-futurism. Warmachine has long had a steampunk theme, and this year there were a fair number of steampunk costumers about. I regret missing the burlesque dancers.

I also spent time with writer C. J. Henderson. CJ has appeared in every notable anthology I've appeared in, and was writer guest of honor this year. We had some good chats; like me, he's deeply into Lovecraft, and even ran a Call of Cthulhu game (My character, predictably, was eaten).

So a good time, and I drank enough water to not get dehydrated in the dry motel air.

Friday, May 1, 2009

Fallen to the Dark Side

I always wondered how it was that Warhammer players ended up with three of four armies. I mean, isn't it difficult enough to really get one army down pat and play that particularly well? Apparently it isn't.

And now I know. Because I bought a few tyranid models, specifically because I wanted a force that looks like



this




Why these colors? Because when I was watching Godzilla vs. Destoroyah, I thought to myself... "Tyranids would look great in that color scheme. I know I haven't fully succeeded, the skin coat needs to be darker, more charcoal than the light gray it is. But I'm quite pleased with the red highlights, though. Here's a screen cap of Destoroyah for comparison:

Sunday, February 10, 2008

Templecon was Fun!

Mood:

Havin' fun playin wiv mah bruvva

I had a good time playing with my brother at Templecon, a large east coast Warmachine convention. I didn't win any prizes, because my style of play, which is to not commit fully until the enemy makes a mistake then pounce on him, really isn't as consistently effective as having an well thought-out plan.

And I still have that competitive edge that makes losing a too-personal experience for me. I get that uncomfortable feeling in my stomach, and the face-too-tight sensation when I watch my opponent really gain the upper hand in a match. Although after six months of play, this has eased off a bit. I doubt it will ever actually stop bothering me, but I think repeated defeat in public will continue to erode that humiliating feeling of utter failure when I am beaten.

The games had many interesting moments, the most visual of which is below. My Iron Lich Asphyxious (in black) fighting a Seraph (in blue and orange) on a tall rocky pinnacle. Asphyxious did not actually kill the Seraph; he severely hurt it and threw it off the tower. It was the Slayer jack (at bottom right) that struck the killing blow.



Outside of the game itself, I'm enjoying painting Warmachine models (you can see some on my website). It takes a bit less talent than I had originally feared. And it's a good rest when I'm brain-tired from writing.