Monday, February 15, 2010

Fear my Camera Skillz!

A quick video by Iren Bear concerning Templecon. I was the camera man for this, and provided an occasional still, some of which you will recognize from my previous entry.

Thursday, February 11, 2010

Templecon 2010

I went to Templecon 2010 last weekend. This year, the convention was less exclusively about Warmachine (although there was still a lot of Warmachine). It had also moved venue to something that wasn't seven floors above ground, which made moving equipment and bulky packs stuffed with miniatures a lot easier.

The main event was Warmachine. And there was a LOT of it.


I never personally saw all the tables being played, but that is a load of tables, and that's a lot of people playing.

Other games were present in the periphery: Monsterpocalypse, Warhammer Fantasy, 40,000, Heavy Gear (I'd play if I could field all hovertanks. Yes, I'm an enormous Hammer's Slammers geek) and and Flames of War. I took this picture because it was the absolute epitome of the Flames of War game for me: A gentleman in a French cap playing a guy wearing a sweatshirt with a German Tiger Tank on it.


That is what Flames of War is all about.

I did not play. I've lost my taste for Warmachine. But I hung around the scenario table my brother set, called "Incoming!" which distributed dice, T-shirts, and artillery fire to anyone who wanted some. "Incoming!" proved popular, because it was well set up, and run, as well as providing an extra dimension to the experience it doesn't usually have: sound.



This is Tristan and George playing on the "Incoming!" table. Note the stacks of craters piled up at the base of the big, black bomb (they look like hamburger patties), just waiting to be used.

As always, many of the figures were gorgeously painted. I find that painting is an enjoyable aspect of the hobby, and it makes the force on the table look good.


Makes the table look smart and engaging.

In order to attract a more diverse crowd, Templecon's theme this year was retro-futurism. Warmachine has long had a steampunk theme, and this year there were a fair number of steampunk costumers about. I regret missing the burlesque dancers.

I also spent time with writer C. J. Henderson. CJ has appeared in every notable anthology I've appeared in, and was writer guest of honor this year. We had some good chats; like me, he's deeply into Lovecraft, and even ran a Call of Cthulhu game (My character, predictably, was eaten).

So a good time, and I drank enough water to not get dehydrated in the dry motel air.

Tuesday, February 9, 2010

Good Words on My Work

Anderson Feldt has a blog, pleasantly called Literary Vivisection. At the end of least year, he read and discussed Arkham Tales

He posts specific reactions to nine of the seventeen stories, including mine. His style is minimalist, but this may be my favorite discussion of “Arkham Rain” yet:

“Arkham rain”, by John Goodrich. Rape, body alteration, dark legacies and darker choices to be made. Fantastic.

Hey Anderson, want a copy of Cthulhu Unbound?

Sunday, January 31, 2010

Ars Brevis

For a change of pace, I helped out with a local ice sculpture contest on Saturday. Have I ever carved ice before? Heck no! But the Geek Bar sponsored it, and a friend asked for volunteers. We didn't win (that went to the guy who brought power tools), but I think we did pretty well.

As you look at these pictures, it should be noted that I spend a total of an hour working this, while the Primary Artists worked more than four hours each. So any glory I get is pretty much riding on their frozen coat-tails. Some people weren't quite sure what it was (working in a clear medium is more difficult than it appears), so I carved the name of the ship in the hull. I think that helped people figure it out.



Monday, January 11, 2010

Pyramid Texts

Adventures with pyramids, who could say no?

Pyramid adventure by Tracy Hickman Pyramid is an early adventure for the first edition of Dungeons and Dragons. It's a good adventure with many solid ideas, and, rather unusually for a D&D adventure, an sense of humor. The adventurers are begged by the ghost of the pharaoh Amun-Re to rob his magically-trapped tomb. There's a lot going on inside, including excavation by spoon, and Amun-Re's remaining priesthood, which still lurks in the pyramid itself.

Entombed with the Pharaohs from PaizoI was very excited to hear that Paizo's Pathfinder game was going to include a close parallel to Egypt called Osirion. One of the first adventures they put out involving Osirion was J1, Entombed with the Pharaohs. Adventure structure has changed a great deal since Pyramid was put out. The adventurers expect to be interested in the adventure, not placed at the edge of a desert thanks to actions they had no say in. So there's background, a bunch of stuff that happens before the party even gets to the pyramid, which affects what happens when they're in the pyramid. Quite notable is that the adventure does not stop when the tomb-raiding does. There are hints and riddles of things that may come to pass in the campaign, if the Game Master wishes. It's a nice way to layer on experience, allowing the literary device of foreshadowing in the campaign. yes, I am one of those snobby players who thinks that virtually any literary device can be used to enhance play in an RPG scenario.

The Pact Stone Pyramid from Paizo by Michael KortesPaizo's follow-up has several structural similarities and some very interesting differences from Kortes' first pyramid adventure. Again with the wacky magical traps (and I like wacky magical traps), but there is a logic to these, because this pyramid was meant to be accessed from time to time. As such, it's got a very different feel from the previous two adventures. Also like Entombed with the Pharaohs, there is a breaking of the walls, a hint at something in the scenario that is beyond the confines of the adventure.

The Lost Pyramid of Imhotep, from Expeditious Retreat PressIt was kind of a shock to read The Lost Pyramid of Imhotep and realize how like the majority of first edition D&D scenarios it was. It's a dungeon crawl; go in, kill the monsters, avoid the traps. There's a lack of description that I find is good for the immersion experience. The monsters, complex traps, and other immediate goals are well described, but there's a flatness to it that leaves me cold.

Thursday, January 7, 2010

The Pleasures of a Brick-Based Economy

I seem to have discovered a pattern for myself. During the waning of the sun, I start to noodle around with Ancient Egyptian books and games. This year, it's Children of the Nile: Alexandria. I've enjoyed the Simcity-style building game Children of the Nile for many years, and just purchased the expansion. I love watching my little people build temples, monuments (mostly to my greatness), and tombs, creating a thriving economy.



Perhaps the adoration of virtual citizens is having the right effect. I've sent off two manuscripts in the last two days, and will be sending out a third today.

Sunday, January 3, 2010

California vs Vermont

"And along in the Summer, when you have suffered about four months of lustrous, pitiless sunshine, you are ready to go down on your knees and plead for rain--hail--snow--thunder and lightning--anything to break the monotony-- you will take an earthquake, if you cannot do any better. And the chances are that you'll get it, too."

Roughing It, Chapter 56, by Mark Twain

This is not a complaint about the weather. I missed the snow, and would rather have it than an earthquake.

That said... we've had a bit of snow.



Wednesday, December 30, 2009

The Small Traditions Are the Important Ones

Did you have a merry Christmas? A happy season? A delightful Festivus?

As usual, I had too much to do and not enough time in between them. A lot of driving around, and few days in which I do not have a responsibility to be somewhere. Work is pretty heavy, and that's good for the store, but it takes a bit of a toll on me. The writing has fallen by the wayside, and tomorrow I head down to Massachusetts to be with friends. We'll see how much writing I'll get done.

But rather than concentrate on the negative, I'll put up some of my stranger Christmas traditions. Every year, for example, we go to the World's Best Grinder place and get an awesome grinder.

Those of you who do not live in the New England area may not realize that a sub is a grinder in these parts. Dunno why. But the important thing to realize is that the sandwiches made by Elmwood Pizza are without a doubt the best in the world. I don't know why. It may be the Polish tradition that adds a special mix of spices to the oil. All I know is that their grinders are incredibly savory. The meat is acceptable, the veggies nothing to crow about. But every cold grinder we have gotten there has been a treasure. The Queen of Science and I get one every Christmas (I put a six incher in her stocking one year. The smell of it permeated the car and gave me away), and they are as excellent as we remember.

For me, it's a little treat that's the taste of Christmas.

Friday, December 11, 2009

Falling Out of Love

My relationship with certain media franchises can best be described as a romantic one. Certain things I just fall in love with: Godzilla, the undead, Klingons, Fallout, the Diskworld, Ancient Egypt, Cthulhu, Wing Commander, and many others. Some stay. Godzilla, for example, is something I can return to many times a year with complete enjoyment.

Every now and then, however, I fall out of love. Something switches, either in me, or the franchise, and it loses its luster. It happened a few years ago with Chelsea Quinn Yarbro's Le Comte Saint Germain, I'm sad to say. I'll always look back on those books with fondness, but I don't think I'll ever read a new one. It's kind of sad, because it's a part of my life that I enjoyed, and now am leaving behind me.

Over the last two months, I've fallen out of love with Warmachine. Which is a pity. I played the game pretty much on a weekly basis for two years, and spent a lot of time painting up my little miniature army. I like the painting, but the game has evolved into something that is unbalanced. It has become frustrating to play. Much as I hoped Mark 2 would fix the problems that annoyed me, the game still had problems which made it unplayable for me.

The sad part is, the loss of me has resulted in the implosion of Warmachine in Bennington. I was the guy who started off Warmachine, and it appears that without me, there isn't enough interest to sustain itself. Partially I feel guilty because this means the store has a lot of stock that is going to just sit on its shelves. And I don't get to socialize with some of the Warmachine players anymore. I've started a mini painting night, and that's providing me with a good hour and a half of serenity, the aspect of the hobby I enjoyed most.

What am I painting, you ask? Tyranids from Warhammer 40K. And yes, I can already see the signs of love. I bought the older Tyranid books in order to have a sense of their history. I've even bought a novel that involves them, but in my defense, I know the author.