Sunday, January 31, 2010

Ars Brevis

For a change of pace, I helped out with a local ice sculpture contest on Saturday. Have I ever carved ice before? Heck no! But the Geek Bar sponsored it, and a friend asked for volunteers. We didn't win (that went to the guy who brought power tools), but I think we did pretty well.

As you look at these pictures, it should be noted that I spend a total of an hour working this, while the Primary Artists worked more than four hours each. So any glory I get is pretty much riding on their frozen coat-tails. Some people weren't quite sure what it was (working in a clear medium is more difficult than it appears), so I carved the name of the ship in the hull. I think that helped people figure it out.



Monday, January 11, 2010

Pyramid Texts

Adventures with pyramids, who could say no?

Pyramid adventure by Tracy Hickman Pyramid is an early adventure for the first edition of Dungeons and Dragons. It's a good adventure with many solid ideas, and, rather unusually for a D&D adventure, an sense of humor. The adventurers are begged by the ghost of the pharaoh Amun-Re to rob his magically-trapped tomb. There's a lot going on inside, including excavation by spoon, and Amun-Re's remaining priesthood, which still lurks in the pyramid itself.

Entombed with the Pharaohs from PaizoI was very excited to hear that Paizo's Pathfinder game was going to include a close parallel to Egypt called Osirion. One of the first adventures they put out involving Osirion was J1, Entombed with the Pharaohs. Adventure structure has changed a great deal since Pyramid was put out. The adventurers expect to be interested in the adventure, not placed at the edge of a desert thanks to actions they had no say in. So there's background, a bunch of stuff that happens before the party even gets to the pyramid, which affects what happens when they're in the pyramid. Quite notable is that the adventure does not stop when the tomb-raiding does. There are hints and riddles of things that may come to pass in the campaign, if the Game Master wishes. It's a nice way to layer on experience, allowing the literary device of foreshadowing in the campaign. yes, I am one of those snobby players who thinks that virtually any literary device can be used to enhance play in an RPG scenario.

The Pact Stone Pyramid from Paizo by Michael KortesPaizo's follow-up has several structural similarities and some very interesting differences from Kortes' first pyramid adventure. Again with the wacky magical traps (and I like wacky magical traps), but there is a logic to these, because this pyramid was meant to be accessed from time to time. As such, it's got a very different feel from the previous two adventures. Also like Entombed with the Pharaohs, there is a breaking of the walls, a hint at something in the scenario that is beyond the confines of the adventure.

The Lost Pyramid of Imhotep, from Expeditious Retreat PressIt was kind of a shock to read The Lost Pyramid of Imhotep and realize how like the majority of first edition D&D scenarios it was. It's a dungeon crawl; go in, kill the monsters, avoid the traps. There's a lack of description that I find is good for the immersion experience. The monsters, complex traps, and other immediate goals are well described, but there's a flatness to it that leaves me cold.

Thursday, January 7, 2010

The Pleasures of a Brick-Based Economy

I seem to have discovered a pattern for myself. During the waning of the sun, I start to noodle around with Ancient Egyptian books and games. This year, it's Children of the Nile: Alexandria. I've enjoyed the Simcity-style building game Children of the Nile for many years, and just purchased the expansion. I love watching my little people build temples, monuments (mostly to my greatness), and tombs, creating a thriving economy.



Perhaps the adoration of virtual citizens is having the right effect. I've sent off two manuscripts in the last two days, and will be sending out a third today.

Sunday, January 3, 2010

California vs Vermont

"And along in the Summer, when you have suffered about four months of lustrous, pitiless sunshine, you are ready to go down on your knees and plead for rain--hail--snow--thunder and lightning--anything to break the monotony-- you will take an earthquake, if you cannot do any better. And the chances are that you'll get it, too."

Roughing It, Chapter 56, by Mark Twain

This is not a complaint about the weather. I missed the snow, and would rather have it than an earthquake.

That said... we've had a bit of snow.



Wednesday, December 30, 2009

The Small Traditions Are the Important Ones

Did you have a merry Christmas? A happy season? A delightful Festivus?

As usual, I had too much to do and not enough time in between them. A lot of driving around, and few days in which I do not have a responsibility to be somewhere. Work is pretty heavy, and that's good for the store, but it takes a bit of a toll on me. The writing has fallen by the wayside, and tomorrow I head down to Massachusetts to be with friends. We'll see how much writing I'll get done.

But rather than concentrate on the negative, I'll put up some of my stranger Christmas traditions. Every year, for example, we go to the World's Best Grinder place and get an awesome grinder.

Those of you who do not live in the New England area may not realize that a sub is a grinder in these parts. Dunno why. But the important thing to realize is that the sandwiches made by Elmwood Pizza are without a doubt the best in the world. I don't know why. It may be the Polish tradition that adds a special mix of spices to the oil. All I know is that their grinders are incredibly savory. The meat is acceptable, the veggies nothing to crow about. But every cold grinder we have gotten there has been a treasure. The Queen of Science and I get one every Christmas (I put a six incher in her stocking one year. The smell of it permeated the car and gave me away), and they are as excellent as we remember.

For me, it's a little treat that's the taste of Christmas.

Friday, December 11, 2009

Falling Out of Love

My relationship with certain media franchises can best be described as a romantic one. Certain things I just fall in love with: Godzilla, the undead, Klingons, Fallout, the Diskworld, Ancient Egypt, Cthulhu, Wing Commander, and many others. Some stay. Godzilla, for example, is something I can return to many times a year with complete enjoyment.

Every now and then, however, I fall out of love. Something switches, either in me, or the franchise, and it loses its luster. It happened a few years ago with Chelsea Quinn Yarbro's Le Comte Saint Germain, I'm sad to say. I'll always look back on those books with fondness, but I don't think I'll ever read a new one. It's kind of sad, because it's a part of my life that I enjoyed, and now am leaving behind me.

Over the last two months, I've fallen out of love with Warmachine. Which is a pity. I played the game pretty much on a weekly basis for two years, and spent a lot of time painting up my little miniature army. I like the painting, but the game has evolved into something that is unbalanced. It has become frustrating to play. Much as I hoped Mark 2 would fix the problems that annoyed me, the game still had problems which made it unplayable for me.

The sad part is, the loss of me has resulted in the implosion of Warmachine in Bennington. I was the guy who started off Warmachine, and it appears that without me, there isn't enough interest to sustain itself. Partially I feel guilty because this means the store has a lot of stock that is going to just sit on its shelves. And I don't get to socialize with some of the Warmachine players anymore. I've started a mini painting night, and that's providing me with a good hour and a half of serenity, the aspect of the hobby I enjoyed most.

What am I painting, you ask? Tyranids from Warhammer 40K. And yes, I can already see the signs of love. I bought the older Tyranid books in order to have a sense of their history. I've even bought a novel that involves them, but in my defense, I know the author.

Tuesday, December 8, 2009

The December Blues

So, the job search is going into heavy drive, so I don't have the time I would like to devote to this blog, or writing in general, anymore.

This sucks.

And it's the Christmas season, so there's a lot of extra scurrying around buying stuff and being secretive and mailing stuff. Plus I've added another work day at the Grotto.

Once I'm done with the revisions to "N is for Neville" and "Between Two Living Gods" I will be getting back to Hag. I will thus be having less closure on my writing for the next three months. This is, I think, going to be a couple of difficult months.

Friday, November 20, 2009

Trifecta of Excellence: A Game, A TV Series, and A Book

Despite several near-disasters, it's been a good week. Wednesday could have been very bad, but it turns out I am competent enough to replace the motherboard of my own desktop.

This week has been very good to me is the excellent media I've been soaking in. It's difficult to get excited about new stuff these days, because so much stuff out there is crud. I'm pleased to mention three excellent examples of the media I spend a lot of time with: a books, a television series, and and a computer game.

The Fallout Game of the Year edition has been wonderful. I have already played through the main plot of Fallout, but I missed a large number of the side-quests, and the additional content offered by the downloadables has been amazingly fun. Killin' inbred hicks from Maryland? Yeah, I can get behind that. Murdering slavers in the industrial wasteland that was once Pittsburgh? Surprisingly fun. Me and my Power Armor getting abducted by a giant tin-toy alien mother ship? That was pretty cool. The game has a lot of interesting story and development. The plots and subplots are solid, and are sold to you in different ways. Not a lot of repetition in Fallout 3, although sometimes, the combat is a little overdone. Random encounters add length to the game, but not a lot of interest. Fortunately, it never becomes a Diablo grind of waves upon waves of monsters that exist solely to die, give you experience, and drop stuff for you to sell.

Rome is one of the best TV series I've ever watched. Although it's got some historical inaccuracy, mostly for the sake of drama and the convenience of keeping the same actors, it also is steeped in history. It's the little details that are so fascinating: watching the Town Crier read out the news and then pause to advertise a sponsor; seeing the swirl of ethnicities and peoples in the dirty streets of Rome; feeling the rise and fall of family prestige based on so many minor factors. It's delightfully complex and horrible and relentlessly human all at the same time. The sets are gorgeous, the acting top-notch. The plots got a little bit soapy toward the end of season two, but entirely enjoyable. This is excellent television.

When the Santa Fe Good Taste Factory recommends something, I listen. If he recommends something, it's usually quite good. Not that my other friends don't have good taste, but the Good Taste Factory suggests it, I'm guaranteed to like it. The Gone-Away World arrived in the mail during a period in which I was having trouble reading books, partially because I was reading some crap I felt obligated to read and report on. And I'm having trouble with my own writing, which always effects my reading. The Gone-Away World is not the sort of book I usually read. I like strong plots with muscular prose, something with a sense of where it's going. Gone-Away World is loaded with digressions, strange introspection, a semi-halpess protagonist who wanders through his own life. However, the prose is brilliant. A quote: "Garbage in, garbage out. Or rather more felicitously, the tree of nonsense if watered with error, and from its branches swing the pumpkins of disaster." I went on this ride with author Nick Harkaway because I was seduced by his prose, and the funny, strange, human way he has his protagonist think and put things together. An excellent book, probably the best one I have read this year.

Tuesday, November 10, 2009

Armistice Day

On 11/11/1918, the guns fell silent.

War is a quintessential human sport. It is such a tremendous undertaking, so inconvenient and difficult that if we did not love it so much, it would never happen. And when we wage, we want to keep the reality of it from the people in whose name we do so. Strange, isn't it?

The Secrecy News website found or assembled a PDF of this report on why certain photographs from the Great War were censored. It's quite an amazing read, loaded with pictures and explanations of why such pictures were not released. What great pains militaries take to make sure that those who are not involved in the fight do not see what soldiers do, see how soldiers die. Even as they act in the name of those who should not be exposed to these horrors.