Thursday, April 2, 2009

Wargods of Egypt: Rise and Fall, Civilizations at War

Well, the Egypt thing just isn't going away. Over the last couple of months, I've picked up a couple of computer games that allow you to command the forces of Ancient Egypt.

Rise and Fall, Civilizations at War is a colorful game about raising armies and then throwing them at your opponent. It is also a firm believer in the heroic leader concept: your general is the stompiest badass on the field. In addition to the usual resources of gold and wood, Rise and Fall also uses the concept of glory. Glory can be used to increase to upgrade your hero's level, or to level up units. In Egyptian fashion, the more prestigious your units are, the more clothing they tend to wear. And the more graphically pretty they are.

Gameplay is otherwise bog-standard real-time strategy. Build structures that allow you to recruit forces. Some troops work better against other sorts of troops (spear-carriers do well against cavalry, for example). As an archery fan, I am sad that I can't get the sun covered by arrows effect of massive arrows in the air, but the Egyptian chariot archers that use fire-arrows satisfy me well enough. I tend to avoid the camel-mounted units, since the Egyptians did not use domesticated camels.

Rise and Fall is a good game to play I want to spend an hour beating down Romans or Persians. Once the rather short campaigns are done, all that's left is to play skirmishes against the computer on the various provided maps. Which is too bad, because the on-line community hasn't created a lot of them.

Still, the gameplay is engaging, the graphics are solid. Here's a pic of the Egyptian Ramses among his elite khepesh-wielding troopers:

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