Sunday, September 3, 2017

The Kaiju of Abusive Relationships: Colossal

I'll admit that I came to Colossal with a jaded eye. I've read through the court documents regarding Toho's lawsuit against Voltage Pictures, and it seems very clear that writer-director Nacho Vigalondo intended to use Godzilla in a way that was not lawful. Although the lawsuit was settled, the necessity of it still leaves a bad taste in my mouth. Further, Vigalondo &ldqo;It’s going to be the cheapest Godzilla movie ever, I promise.” He ended up spending some $15 million dollars, according to wikipedia. That, it turns out, is the equal of the budget of Shin Godzilla, the most expensive Japanese Godzilla film ever made, although much less than the two American Godzilla films. So Vigalondo, who seems ignorant of the law as well as the genre he's aping, seems a poor choice of writer/director for the project.

On viewing, the film had its charms, but there is a lot to unpack about why I ultimately didn't like it. The plot isn't the problem. Gloria lives in the city, is in a rut, can't get a job. She moves back to upstate New York to her empty parents' home. There she runs into an old school friend Oscar, and discovers that if she is in a certain park at a certain time, a kaiju will mimic her actions in Seoul. Oscar turns creepy and stalkery, and discovers that he he is in the same park, he creates a giant robot in Seoul. He uses this as leverage, threatening to destroy as much of Seoul as possible. She retaliates by going to Seoul, reversing the connection, and using her kaiju avatar to grab his tiny self, throws him across Seoul.

It's certainly an unconventional kaiju film, although not as lacking in kaiju as, say Demeking. That said, the trailer makes the film look like a charming romantic comedy, which it definitely is not. Oscar takes a very dark turn with Oscar, and the film really is at its best when viewing Oscar's abusive, controlling relationship with Gloria. He's genuinely creepy, self-serving and clearly deranged. He gaslights her, emotionally blackmails her, and shows remorse just long enough to make Gloria think he's truly contrite. All classic abuser behaviors. We get small glimpses into his life when Gloria visits him in his house that is a hoarder's dream palace. With the exception of that one scene, Oscar, even when drinking, always has his hair perfectly arranged. He's creepy, and with a small nudge to the genre of the film, this could have been any one of several stalker-based horror films.

Gloria, in a recovery from self-destructive behavior staple, goes to where she has caused the most damage: Seoul. Metaphorically, having confronted the badness, she gains power over it. In this case, she reverses the direction and manifests her kaiju form in wherever, New Hampshire. And while it's good for the metaphor, it doesn't work as well if you haven't twigged on to it. Gloria then somehow picks up Oscar (she can't see or hear him, but she seems to have spaced the location out so that she knows where the playground is). She can't hear him beg for mercy or go on his self-destructive rant, but she gives him a Hail Mary toss, and he's gone.

Ultimately, despite the well-written creepiness of the antagonist, the film is about Gloria walking away from self-destructive behavior (magnified by the kaiju) and discovering her inner power (also magnified by the kaiju). Unfortunately, the film really doesn't address the fact that she has caused millions in damage and killed people. She gets her happy ending, walking anonymously through the Seoul she wrecked and then apologized to. There might be a little 2014 Godzilla in that. Godzilla is called the 'savior of the city' despite having done a lot of damage itself. Once she apologizes, the film gives her a pass. She doesn't even bear the burden of Oscar's death. He sails off into the sunset, but we don't see him land, and the only reference to it is a TV crawl about the possible death of the robot.

This is something the film shared with Cloverfield. While the characters are better drawn in Colossal, but there's not much that happens outside the frame. Further, at no time are the police ever called. Even when Oscar is driving off drunk and Gloria needs to stop him. The film is an insulated microcosm, and only when Gloria goes to Seoul do we break out of the very small feel of the film.

The kaiju design is quite interesting. Her monster seems sort of woody, as if it were derived from trees. His is a giant robot. The forms are revealed to come from the toys they are carrying when the strange lightning strikes them and apparently links the location with Seoul. Unfortunately, the majority of the screen time the Gloria kaiju has is screen within screen. We only see it directly a few times. But it's very slender, as opposed to the thickness that has characterized kaiju form when they were men in suits. The feet are unique, especially, with downward-facing toes that might have suckers or expandable toes to make the footstep more steady. That's quite unique. The vast majority of the kaiju footage involves people watching television, which is very modern. However, it leads to a difficulty in the clarity of the images. Only at the end do we get clear looks at her kaiju, but we never get a non-dark, non-rainy look at the robot. And that's likely due to a combination of budgetary savings and the empowerment metaphor.

And although I criticized Vigalondo for his ignorance earlier, he does have enough background in the genre to give us the footprint trope. But so many things fell by the wayside, possibly because of budgetary concerns. Military helicopters attack the kaiju once, but the military otherwise never gets involved. No tanks, no artillery, no fighters or bombers. Apparently the military of South Korea is content to let their major city get stomped on.

The appearance and disappearance of the kaiju and giant robot through a zig-zaggy lightning bears a resemblance to the Breach from Pacific Rim, which led me to briefly wonder if Oscar and Gloria are drift compatible.

But even as we learn the origin of the kaiju and robot forms, we don't know why it happened. There's a metaphoric leap but no reason that the magic happened. Twenty-five years ago, Gloria was bringing her diorama of South Korea to school, when it was blown into a vacant lot. Young Oscar climbs a fence for her, finds it, and stomps on it, like a traditional kaiju does. So there's a link, but we still don't know why these particular people, why this particular time. The script needed another draft, another piece of exposition to at least hint as to why this happened.

This is not helped by the fact that the 'first incident' clearly shows Gloria's kaiju walking, but she doesn't walk in that incident. After she is struck by the magic lightning, the only crouches, stands, and then falls over. No walking. And the film has several of these logic-defying moments which pull me out of the film. Gloria can't really afford food, so how is it she has her passport and can afford not just a flight to Seoul, but the taxi ride to the airport? Why does the house have no furniture and at the same time the electricity is on? These all feed into the metaphorical statement of the film, but it should work as a story as well as a metaphor. Some of the writing is excellent, and the idea is close to brilliant, but it's not supported by a consistent commitment to detail. There's also a dissonance between the dark scripting and the lack of focus on the destruction and death that the kaiju and robot cause. What destruction does happen is only framed in regards to how it affects the distant protagonists, not the people of Seoul. Cloverfield at least created a sense of the world around them. Instead, Gloria and Oscar have their little drama in suburban America, well-insulated from the consequences of their giant avatars' actions.

Sunday, August 27, 2017

Bigger, Nastier, More Amazing: Shin Godzilla

Shin Godzilla famously can mean 'True Godzilla' 'Pure Godzilla' or 'God Godzilla'. Personally, I find the Godzilla concept to be robust and flexible enough that Godzilla can be cast in a wide range of roles and still be satisfying entertainment. Godzilla has been a metaphor for nuclear destruction, protector of mankind, destroyer of hated industrialists, the living embodiment of Japan's war dead, a metaphor for natural disaster, and a walking method of world destruction. This new version, which draws heavily on imagery from the 2011 Tōhoku earthquake and tsunami, as well as the subsequent Fukushima nuclear disaster, presents the viewer with a lot of interesting things to think about.

Shin Godzilla, lookin all kinds of unhappy

Structurally, it is closest to the 1954 Godzilla or The Return of Godzilla. But those two films do not have Godzilla fighting a monster. In Shin Godzilla Godzilla is pitted against the lumbering, inhuman monstrosity that is the Japanese government's bureaucracy. And in fact, this is exactly the sort of subtle humor that runs through the film. Despite being a grim depiction of a nation in crisis, there are tiny touches of humor that keep it from being an overwhelmingly dark experience.

Shin Godzilla's primary opponent: bureaucracy

The film is firmly rooted in Godzilla's history, very specifically, the 1954 film. Godzilla attacks twice. First it comes ashore and destroys the Shinagawa district, and then returns to the sea. It attacks again, is met with much stiffer resistance, and only after being attacked does it return fire with its atomic breath. At the same time, directors Hideako Anno and Shinji Higuchi (who directed the special effects for the Shûsuke Kaneko's Gamera films) maintain a very delicate balancing act between the past and the present. There is a lot of homage in the film. It starts with a boat, as did so many Godzilla films, but this time, it's the abandoned boat of a biology professor. And there are little details as to what happened that the film doesn't address: the shoes neatly placed next to each other indicate Professor Goro Maki killed himself. Why or even if he has, is part of the plot that needs unraveling. Many of Ikira Ifukube's cues are used, as well as many of the sound effects, including Godzilla's unique Showa-era roar. There's even a shot of Godzilla destroying the theater it destroyed in the 1954 film. But it's not entirely about the past. The film is relentlessly modern, involving social media, a government that trips over itself addressing a disaster, endless committee meetings, and science that involves genes, complex biological processes, and chemical topology.

Our protagonist is Rando Yaguchi, a modern career politician who suffers a bit from being always right. As a junior member of the Cabinet, he is not listened to, but as someone young, he pays attention to social media. While the rest of the Cabinet discusses what has damaged the Aqua-Line, he proposes it is a giant creature, because of a video he saw on social media. When given the freedom to solve the problem as he wishes, he sets up a flat organization of “lone wolves, nerds, troublemakers, outcasts, academic heretics and general pains-in-the-bureaucracy” which does not stand on seniority. This team of mostly young mavericks gets results. Rando is fortunate enough not to take a ride on a doomed helicopter. He isn't insufferably all-knowing, and Hiroki Hasegawa is a good enough actor to make Rando interesting and magnetic. But he represents the wish for a newer, younger Japanese government that doesn't constantly have meetings, where talent is the means to ascent rather than bench time and party loyalty.

Rando Yaguchi, the man with the Script with him

He serves as a counterpoint to the government, which under the old guard, is always wrong. As Godzilla moves into the city, they wonder which governmental department's jurisdiction is comes under. The directors love smash cuts that underline the difference between governmental decree and reality. Literally just as the Prime Minister says that the creature won't be able to move about on land, we see the nascent Godzilla come ashore. As a self-evacuation plan is formulated, and every effort will me made to control traffic. As in 2014's Godzilla, there is another smash cut to utter deadlock on the roads.

The presence of the US is gradually felt more and more, like an oppressive hand bearing down. At first, the US is discussed in terms of backup to military action. Then we learn that they are claiming all the samples Godzilla has left behind. Then, following a telephone conversation with President Ross, the Prime Minister comments “A lot of unilateral requests. Typically Americans.rdquo; This is a more modern update of the political scenes in Return of Godzilla, in which the nuclear powers Russia and America both argue with the Japanese PM about nuking Godzilla. In 2016, we have a similar conflict, with the Russians and Chinese on one side, and the Americans on the other. Unfortunately, the UN agrees that if Japan cannot handle Godzilla, someone gets to drop a nuke on it. Fortunately, Japan has a lot more international swing that was presented in Return. In Shin Godzilla, Kayoko Patterson comes into the picture. Being both American and Japanese, she is more sympathetic to the Japanese government than the average American, and has the connections to release American information to the Rando. But Godzilla is not directly the fault of America, rather the creation of Goro Maki, who was employed by the American DOE, but acted on his own. America is not a fully trustworthy ally, but a large presence that cannot be ignored. However, it can be bargained with. Which is very different from the absolutist political climate in 984. Shin Godzilla feels more nuanced, more realistic, like there is a larger and more complex world outside what we are shown on screen.

In Legendary Godzilla, a Japanese professor working for Monarch (primarily an American organization) brings the name Godzilla from Japan, but doesn't refer to the name's origin. Goro Maki is apparently from Odho Island, the island Godzilla first landed on in the 1954 film, unreferenced in the franchise then. He adapted the name from Odho Island's obscure mythology.

Odho Island. That rings a bell

Godzilla itself, as with the Skullcrawlers in Kong: Skull Island, takes a certain amount of inspiration from Pokémon. Which I suppose is fair, since the main concept of Pokémon is to have Godzilla style monster vs monster fights. Shin Godzilla is self-“evolving,” like a Pokémon. However, the changes are properly referred to as mutation, rather than evolution. This sort of changing creature is well-established in earlier films in the series. Mothra, which has larval and adult forms, Hedorah and Destoroyah all changed forms. It is an important implication that all three of these creatures end up with wings. One of Rando’s scientists hypothesizes that Godzilla could, if given enough time to mutate, develop flight. But Godzilla has always previously kept to a single form. And I like the fact that its initial forms, the lungfish, and its initial upright mutation, all look awkward. It doesn't look like it has fully adapted to the land until its last form, the familiar upright stance with the toothy, dinosaur-like head.

Big, awkward Godzilla

The directors do an excellent job of making their CG critter feel enormous. Mostly, Godzilla is seen in parts, often too large to be contained in the frame. When it is seen as a whole, it’s from far away. This is also the most tortured Godzilla yet put on screen. Godzilla radiates a red hot glow from its interior, as if it were a walking volcano or hot lava field. The skin of the walking form is knobbed, recalling the keloid-like skin of the 1954 original, and also the appearance the pillow lava. Its arms are smaller than ever, and don’t move. The teeth are huge and jagged. Overall, it’s a terrifying new look for the King of Monsters.

Big, bad Godzilla

Of particular note is its tail. It's enormously long. It’s also the first glimpse we see of Godzilla. But more than any other part of Godzilla, the tail changes. When Godzilla first comes ashore, it has a flat tail oddly like King Ghidorah's. It even seems like it's the right color.

Godzilla's Ghidorah-like tail

Later, when Godzilla achieves its upright configuration, the tail looks very different. It’s been speculated that this is some sort of whale skull, but given everything, this seems to be the beginning of a second head. We later find out that even when Godzilla’s back lasers fail, it can use its tail to direct destructive energy to devastating effect.

Tail #2

The final shot of the film is of the tail, which is now developing into smaller, independent, human-like Godzillas. They appear to be human-sized, mostly of human form, but with the maple-leaf spines to diffuse the nuclear fission in them. And they are darn creepy. Was Godzilla stopped in time? Could some of these horrible things have escaped in the confusion?

That terrifying last shot

Godzilla kills. It's a walking, evolving disaster, and anyone in its way is destroyed. This is made quite clear early in the film when Godzilla topples a building, with a couple still packing for their evacuation are in a building when it falls. I don't expect they survived. There’s nothing soft-pedaled about the destructiveness of incarnation.

The other real strength of the re-design is that Godzilla has surprises up its sleeve. Or down its throat. As previously stated, Godzilla’s initial rampage in lungfish and then first erect form are not met with effective military action. But then the Americans drop bombs on Godzilla. And, like he always does, Godzilla responds by unleashing unimaginable fury.

Hurting Godzilla, that's a good idea, right?

Godzilla films have always had the destruction of cities as their centerpiece. The destruction in Shin Godzilla is awe-inspiring, even by Godzilla standards. Godzilla's fiery output is astonishing vomiting forth a massive river of fire. The fiery breath comes hosing out of Godzilla’s mouth, engulfing much of the city. Then, separating its lower jaw, it focuses that torrent down into a laser-like needle of destruction, and proceeds to cut through every building in sight. The destruction is constant and nearly overwhelming. I had a visceral reaction to it when I first saw it in the theater, astonishment at so much destruction.

That terrifying last shot

Like the Legendary Godzilla, as well as Godzilla vs Mechagodzilla and Tokyo S.O.S., there is an anticipatory indication when Godzilla is going to unleash his atomic breath. Godzilla's glow turns purple, giving the audience that delicious ten seconds of anticipation. There are a few new tricks up Godzilla's sleeve. It can concentrate its nuclear fire into a massively destructive beam, cutting through buildings, extending out perhaps two or three kilometers. And, because the film makers know their stuff, they make sure that they destroy the same theater Godzilla did in 1954.

Different breath, lots of destruction

But that’s not all. Attacked from behind, Godzilla develops destructive rays from its back, knocking down the American B-2 Spirit bombers that unleashed the MOP bombs on it. It’s a new trick for Godzilla, surprising and frightening, making an assault on the creature all the more difficult. It can shoot down anything behind it, while its atomic breath is able to carve anything else out of the sky.

That terrifying last shot

Even though this Godzilla levels buildings like the hand of God itself, the film doesn’t spend much time on the dead or dying. No scenes of children who make the radiation detector go nuts, no mother holding her children to her during the fiery holocaust. But it is not shy about showing the distress of people who are displaced because of the attack. We see a lot of people with filter masks, spend time in a food line. Godzilla’s rampage does not happen to no one. It uproots families, destroys homes, and has consequences.

I'm going to step back from what I said in my earlier post. The military is, although more valorized than it was in Ishiro Honda's day, it’s still there for show. It doesn't do anything other than show the scientists how Godzilla works. Godzilla drops a bridge on a tank division, and he smokes two of the three bombers that attack him. It is only with sustained assaults with multiple missiles that we are able to exhaust Godzilla enough to start the process of overheating his internal reactor.

As I have said before: This is a Japanese Godzilla film that knows the history of the franchise. So it solves its plot problem in the Japanese fashion: by sciencing the shit out of it. Against an international coalition that wishes to drop a nuke on Godzilla if Japan cannot solve their problem. Which makes for a good, tense third act. The threat of a nuclear detonation, in no way guaranteed to destroy Godzilla, makes an excellent countdown.

Whoever wrote the subtitles seems to have a wrong impression about what actually happens to stop Godzilla. Godzilla gets pumped full of blood coagulant (an idea first introduced in ). As in Return go Godzilla, Godzilla is a living nuclear reactor. The film’s solution to this is to pump it full of blood coagulant which will force Godzilla to shut down its reactor because it cannot circulate its blood, which serves as a coolant. Thus the reactor will become too hot. The coagulant does not freeze Godzilla. It stops taking the heat away from the central core reactor. Once the internal nuclear reactor is shut off, Godzilla is no longer hot enough to remain mobile. Or maybe the script doesn’t understand nuclear power as well as I hope it would.

Godzilla is then pumped full of anticoagulant. I have a little bit of trouble with this, but only because everyone refers to it as 'freezing' Godzilla. It's an attempt to induce a reactor scram, or shut down. This means actually increasing Godzilla's heat by thickening its blood coolant system until it realizes it's in danger, and its internal reactor shuts down, and it no longer has the energy to supply its own metabolism. So freeze is an inadequate word to describe the process for me. Two, the film uses the imagery of the Fukishima 50, who worked to keep the nuclear disaster under control. The use of the boom pumps is especially striking. But the film doesn't praise the people who get the job done, the boots on the ground. The first wave of boom pumps, and I assume their operators, is annihilated, but the politicians press on. They get the glory, not those who risked themselves.

Sciencing the shit out of Godzilla

It’s interesting to see the difference between the two points of view concerning nuclear weapons so close to each other. After all, we don’t know how close 1954 Godzilla was when it was awakened by nuclear testing, and here, it seems accepted that a nuke will destroy Godzilla. But the Legendary took a nuke to the face and was only slowed down. Maybe it’s that Americans like their nukes more than the Japanese, and therefore American Godzilla needs to be immune to them because we’re likely to drop one on him anyway. Or maybe the Japanese don't think anything will survive a direct hit form a nuke, having a bit more experience with them.

Holy crap that was a lot of buildings

A welcome change to the home video release is the elimination of the titles from the screen. Now everything and everyone that is identified is done so in smaller, discrete supertitles which do not block what’s going on, or crowd the subtitles. Thus, it’s much easier to get the joke that Rando is the “Cabinet Minister of State fort Special Missions Giant Unidentified Creature United Response Task Force HQ Bureau Chief & Deputy Director" as he’s talking about something else with the subtitles separated.

I enjoyed Shin Godzilla, both for its fresh take on Godzilla, and its demonstration that something new can be brought to the franchise. I'm very excited that we will have two Godzilla franchises, both the Legendary, as well as Toho's anime trilogy, beginning with Godzilla: Planet of the Monsters, released in November. Shin Godzilla stands as one of my favorite Godzilla films, both for the impressive monster action and the excellent performances from the human actors.

Sunday, August 6, 2017

The Bog Beast Who Never Really Got His Due

Atlas Comics' Bog Beast from Weird Tales of the Macabre #2 The 1974 version of Atlas Comics (from Seaboard Publishing) was another attempt to compete with Marvel and DC that did not last long. No comic or magazine they put out lasted more than four issues. As there was apparently some sort of mandatory swamp monster requirement for every seventies comic publisher, they introduced their own. Meet the Bog Beast.

The Bog Beast is very different from other swamp monsters, so much so that I seriously considered not including it in the Muck Man list. But there are similarities. Bog Beast has been sent by an underground civilization to investigate the surface world, emerging from the La Brea tar pits. It looks like an emaciated human, bubbling over with tar. In the color stories, it is red, about as far from the green or brown of most other swamp creatures as possible. It is also an intelligent, self-aware creature. It has not been transformed, there was no fiery explosion that killed an otherwise normal human. It is not a typical member of its species, but as “The Sun-Spawn Walks” shows, it is one of the fittest members of its subterranean civilization. The Bog Beast is not, and never has been dead, nor was it ever human. There was no catalyst for its transformation, because there was no transformation.

On the other hand, it is immune to bullets, and inhumanly strong. And sort of goopy-icky. But the Bog Beast is, similar to many of the muck men, an outsider, who observes humanity from a remove. So it sort of fits, and hey, there are only four stories. So here we go.

Atlas Comics' Weird Tales of the Macabre #2
Bog Beast started off in Weird Tales of the Macabre #2 (Mar, 1975), a black and white magazine reminiscent of Skywald’s mood horror titles. The initial story details an odd mix of a recently-fired Hollywood special effects technician, and a put-upon newspaper photographer. The photographer is assigned to the La Brea tar pits, and witnesses the Bog-Beast climbing out on its mission to explore the surface world. He gets mixed up in a Hollywood production, and of course there are life-threatening problems, which the Bog-beast both causes and then solves. Bog-beast thinks clearly, but it cannot communicate, due to the language barrier.

That said, we've seen this story before. The Bog Beast invades a film shoot, in a manner reminiscent of a Heap story. When the rain machine goes haywire and causes a flood, the Bog Beast rescues a woman from drowning, as in the Glob’s initial appearance.

Atlas Comics' Bog Beast from Tales of Evil #2
The Bog Beast appeared again in Tales of Evil #2 (April, 1975), and 3 (July, 1975), both in color. The first story, “The Fifty Dollar Body” is a crime story in which Bog Beast serves primarily as a passive observer. The Bog Beast runs afoul of two fugitives, a rather slow-thinking man, as well as a viciously unpleasant woman. Bog Beast tries to communicate with them, but fails. The Beast tangles with the cops, and eventually the two fugitives turn on each other. Bog-beast is freed by the fatally-wounded, who then dies himself. Bog-beast, bewildered by the very human cruelty, moves on. The final frame is very familiar, similar to Len and Bernie's famous "If tears could come they would" ending from the original Swamp Thing story.

Atlas Comics' Bog Beast from Weird Tales of the Macabre #3
Bog Beast turned up again in Tales of Evil #3, in an untitled story. While visiting the Mount Palomar observatory, Bog Beast discovers bodies torn to shreds, and a woman still alive. She turns out to be a werewolf, and Bog Beast must fight her. Throwing her off a cliff, he attracts the attention of the police, who then net and capture him.

This is the first fantastic story of the Bog Beast. Everything else has been noir or crime, but here we have our first story with supernatural elements. Swamp Creatures meet with werewolves often. Swamp Thing and both the Hillman and the Skywald incarnations of the Heap did. Likely the ferocity of the werewolf makes for a good opponent for the Swamp Monster: Although the werewolf is usually frenzied, the Swamp Monster is slow and tough. Few of them have been as appealing to male gaze, however.

Atlas Comics' Bog Beast from Fearful Spectres #3
Atlas folded in 1975, and the Tales of Evil 3 was long believed to be the last Bog Beast story, the Internet has shown one that surfaces in an Australian anthology comic Fearful Spectres (1982) from publisher Gredown Comics. As far as I understand it, the story was likely sold since it was complete, and there was no sense it letting something that could bring in money go to waste, even if wasn't published under the Atlas banner. “The Sun-Spawn Walks” initially shows a new power Bog-Beast has not previously displayed. He is able to turn into a goopy, boneless form and flow through bars of a prison. And in a more comic-book story, Bog is attacked by an entity that seems to be made of living flame, and defeats it by turning to liquid form and smothering it.

Atlas Comics' Bog Beast from Fearful Spectres #3

Although it's unlikely have influenced it, this story also has an antecedent to psychic girl "Casey" from the Pasko and Yeates Swamp Thng. Bog meets a woman who is deaf mute from birth, and has therefore developed telepathy. By the end of the story, she has been badly burned, and their psychic link is severed. Thus Bog is alone again.

And that was the end of Bog, and the end of Atlas Comics. Unfortunately, Bog never developed doesn’t have much personality. This might be due to its bouncing around between writers (Gabriel Levy for its first appearance, John Albano for the second outing, Levy again in Tales of Evil and the unknown author of “The Sun-Spawn Walks”). It's tangential to the usual run of Swamp Monsters, but interesting to see the concept stretched, if not to the breaking point.

Next time, I'll be yammering on about the second iteration of Marvel's Man-Thing. See you then.

Sunday, July 30, 2017

The Outward and Physical Sign of the Recognition of My NECON Peers: A Fez

In this picture, you see the representation of the recognition of my achievements on this blog.

Camp Necon is a wonderful get-together, and I haven't blogged about it for several years. NECON is like rock and roll camp for writers. I get to mingle with fantastic people, talented writers, people whose work I read and respect, in a congenial atmosphere. Because it's limited to 200 people, I don't get that 'crowd exhaustion' I get with larger conventions, where I have to get away from the convention I am attending just so I can have some breathing space.

I'd name all the people I'm pleased to have met or got reacquainted with, but that list would be as long as the Campers list itself. The traditions of NECON, passed down from the late and greatly beloved Bob Booth, remain in place. Single track panels mean that you never have to choose between which panel you want to see. A roast of unique local hot dogs, called Saugies, while everyone meets and greets. There is a level of camaraderie sharing that is unlike any other get-together I've ever attended. I have said it before and I will say it again, NECON is my family of choice. They are surprisingly generous, in perspective, their experiences, and their time. Special thanks to Jim Moore for setting me straight about something I had tangled up into a knot in my head. And Vikki Ciaffone. And Errick Nunnaly. And Bracken MacLeod, Dana Cameron, Matt Bechtel, Mary Booth, Trish Cacek, Craig Shaw Gardner, Beth Massie, Barbra Gardner, Cort Skinner, Gemma Files, Laird Barron, Weston Ochse, Yvonne Navarro, Larissa Glasser, Jeff Strand, Greg Dearborn... of hell with it. Everyone at NECON deserves thanks for being there, for making a wonderful and family atmosphere, even if I didn't interact with them much.

At the end of NECON 37, fezes are handed out. During the weekend, the organizers chose actions they deem 'fez-worthy.' My admission that I wad watched 89 kaiju for My Year of Monsters films was deemed 'fez worthy'. This means that I was recognized, by a group of my peers, for this blog. For my pursuit of obscure kaiju films. So thank you to my readers, for keeping me going, for encouraging me.

This fez is for you.

Saturday, July 1, 2017

Winding the Initial Swamp Thing Down: Michelinie and Conway

No one envies the person who has to follow a legend. Swamp Thing was one of the most popular comics around, and when Len Wein departed the series, someone had to be found to replace him. Enter David Michelinie, with Nestor Redondo already working the art. Michelinie’s plots were a bit more overt presenting the problem right off, rather than working up to them, as Len’s scripts had done. The majority of the plot is then solving the problem, rather then defining it.

His first story is “The Tomorrow Children” (likely a reference to the Thames Television show which first aired in 1973), in which Swampy meets a group of deformed but psychically potent children. As a freak himself, Holland immediately sympathizes with the children, and acts as their protector. Once an angry mob with flamethrowers start a fire, the most powerful of the psychic children sacrifices herself to save a ‘normal’ boy. But Micheline is canny enough to make the ending bittersweet. The remaining children find another protector, but he isn’t willing to expose his new charges to the public. Swamp thing walks away in disgust.

Given the enormous success of both the book and film version of The Exorcist (1973), it was inevitable that some of it would leak into Swamp Thing. But “The Soul-Spell of Father BLiss” has an interesting twist, as the priest in the story uses the Devil’s magic in an attempt to hasten the end of the world. Like Anton Arcane, he imprisons Alec Holland’s soul, but instead of taking it himself, he leaves the body open for a demon. It gets a bit messy. This is also the beginning of a more supernatural arc for Abigail Arcane, which peters out when the series ends.

In issue 16, “Night of the Warring Dead”, Holland finds himself on a remote island, entangled in a native insurrection. Written three years before Warren Zevon’s “Roland the Headless Thompson Gunner” the two works clearly draw from the zeitgeist. An island revolution involves Laganna, the last priestess of her people, and Adam Rook, a disaffected Vietnam Vet unable to find his way in the world that doesn’t involve a gun. Like many of Michelinie's stories, it's a downer, and if not exactly Gothic. But like many of Michelinie's stories, they are tragedies drawn from contemporary times, rather than classic stories. This story is much more grounded in then-current political realities than Wein's work.

“The Destiny Machine” resurrects, comic-book fashion, Nathan Ellery, the leader of the Conclave. Michelinie continued to use Len’s characters of Abby Arcane, Matt Cable, and Bolt, although Bolt was often separated from the group or unconscious, as if Michelinie didn’t know what to do with him. There is also a repetition of the object without which the enemy cannot work, which allows for a quick resolution. The demons in the “Village of the Doomed“ cannot survive without their book, Laganna can’t command the dead without her talisman. Once the object is destroyed, the threat dissolves. Michelinie doesn’t have the heroes celebrate, however. The villain is always sympathetic, so there isn’t any cheering, and always sympathy for the individual who has fallen from the side of righteousness.

One of Michelinie's recurring themes is hypocrisy and the evil done by those willing to employ dishonest or destructive means to achieve their ends. More than Wein, Michelinie developed the background of his villains and antagonists. Father Bliss, Laganna, Dr Pretorus, all use terrible means to achieve what could be seen as noble goals. These characters and themes are very different from say, Gerber's Man-Thing, although both were political. Gerber concentrated on the protagonists, and his antagonists tended to be less developed.

With Issue 19, Gerry Conway, the original writer for Man-Thing, took over. Conway had a very different sense of the Swamp Thing, and here and there I can see hits that Conway regarded Swamp Thing as very similar to Man-Thing. Like the transformation of the Skywald Heap, Swamp Thing now has a mindless self, without the guiding intellect from Alec Holland. It comes from the cut-off arm from Swamp thing #5, which has regenerated into an entirely new Swamp Thing. Also similar to Gerber’s Man-Thing #7 (July, 1974), the Swamp Thing encounters one of the great legends of the Florida swamps, the fountain of Youth, and a motorcycle gang, also reminiscent of Gerber’s Foolkiller introduction the previous year in Man-Thing #3. There’s also a developer (who is no F. A. Schist) building something in the swamp. Conway even slips in issue #20, ascribing the Man-Thing’s origin to Swamp Thing. But the mindless Swamp Thing clone enables Conway to be rid of Cable and Abby and Bolt, and he seemed interested in building his own cast of side characters, if his run had not been cut so short.

Simultaneous with Issue 19, October 1975, Batman and Swamp thing got together again in the Brave and the Bold #122, story by Bob Haney, art by Jim Aparo. “Hour of the Beast.” In which hustler B. B. Riggs captures the Swamp Thing and brings him to Gotham as a freak show. The capture is accomplished with the same sort of foam that was used to capture Swamp Thing in Len Wein’s last issue “The Leviathan Conspiracy” (#13). Gotham is, coincidentally, hit with a rapidly-growing plant that threatens to take over the city. This is something Swamp Thing himself will do during Alan Moore’s stint as writer. But the story doesn't rely on Holland's intellect as a biochemist, but more on his strength. Again.

Michelinie returned for issue 21, which is unlike anything else done on Swamp Thing. Solus, an outcast alien and collector of freaks, beams Swamp Thing into his ship for his menagerie. It’s an interesting and very weird story, a science-fiction Gothic fairy tale. It is also the last story most people involved with Swamp Thing acknowledge.

Issue 22 returns to Michelinie’s initial story, in which a government conspiracy has a scientist capturing and sequestering human mutants which have been contaminated with radioactive pollution. None of these have psychic powers, however, although they have the same noseless face and unnaturally yellow skin as the mutants in issue 14. They also share Father Bliss’s desire to save the world by destroying it, as a madness comes on many of the mutants. But just when it seems like a by-the-numbers story of madness, he ends the story with a touching homage to Whale’s Bride of Frankenstein. Redondo does a very good job of making the Solomons’ last moments poignant. Again the story beneath it bears many common David Michelinie tropes.

Conway returned with issue 23, “Rebirth and Nightmare” and decided to take the unfortunate route of giving Swamp Thing what he was seeking. Holland, with the aid of his brother (a road never returned to by any later writer) Edward Holland, also a biochemist, and his live-in graduate student, Ruth Monroe. Alec Holland regains his human shape, and becomes a Hulk-like transformer. This only lasted for two issues.

The final (published) issue of Swamp Thing, #24, “the Earth Below” was written by David Anthony Kraft (with plot idea from Gerry Conway), illustrated by Ernie Chua and Fred Carrillo. No doubt this shifting of the creative team was the result of low sales, and presaged the cancellation of the series. With the help of his brother, Holland recreates the conditions that turned him into the Swamp thing, but setting off an explosion near the Swamp Thing, with the laboratory chemicals exactly as they were during the initial transformation. There’s a pool of clean water for him to dive into. Ultimately, makes about as much sense as frying a fried egg to make it raw again. Once human again, Holland is attacked by a thick-muscled Thrudavig, and spends the whole issue wishing he could be the Swamp Thing again. It’s a bit frustrating, since the ‘he gets what he wants but he misses what he used to have’ schtick is old.

Issue 25 was a promised Swamp Thing vs Hawkman issue. Some of the penciled sketches have been leaked on line. Swamp Thing was still pursued by Colossus, a criminal organization with governmental links (Sabre, a villain with a saber for a left hand, is a former federal agent). This thread was picked up again a few years later by Martin Pasko in his recrudescence of the Swamp Thing in 1982. Holland seems to be alternating between the Swamp thing and his human form, but I have only seen some of the pages, so I don’t know exactly how this works. The duality of Holland and Swamp Thing turning into each other certainly has its roots in Gothic literature, the well-known and often imitated Strange Case of Dr. Jekyll and Mr. Hyde; Bruce Banner and the Hulk likely being the most famous version of the idea. However, the Swamp Thing is again being pursued by a shadowy organization, this time the Colossus. Swamp Thing has long interacted with such organizations, beginning with Nathan Ellery’s Conclave, to this truncated encounter with Colossus, and later the omnipresent Sunderland Corporation from Marty Pasko, which had links to the federal government. Alan Moore Sunderland used to bedevil the character. And although the events of the Gerry Conway Swamp Thing are ignored by all later writers, there are elements that were perfectly in keeping with the character as it had been subsequently written.

But Jerry Conway wasn’t done with the Swamp Thing. Less than a year after the book’s cancellation, Swamp Thing became a guest star in the Challengers of the Unknown, a science team, primarily of non-superpowered individuals. The science aspect theoretically allowed biochemist Holland to fit in reasonably well, but that wasn’t the way it worked out.

Issues 82 and 83 pick up with M’nagalah, the Lovecraftian horror encountered in Swamp Thing #8. One of the Challengers becomes infested with M’Naglah, and team seeks out Dr. Holland, who has reappeared, working with his brother. At the end of issue 83, Holland returns to his Swamp Thing form, with the little note that apparently the cure developed at he end of Swamp Thing wasn’t so permanent after all.

Issue 84 begins with an encounter between Deadman and the Swamp Thing, an association that will be reaffirmed several times, both in Alan Moore’s run-up to issue 50 and also in the Justice League Dark storylines. In saving the professor, Swamp Thing becomes an unofficial member of the group, even though he can’t wear the standard issue Challengers’ uniform. They go through a couple of adventures, including a war in the far future where everything is dystopically horrible. But it’s not particularly interesting, and the Swamp Thing isn’t used for anything but his brute strength. Which is a pity.

The Challengers of the Unknown stories move away from the Gothic and more into the adventurous and brightly-colored world of super-science. There is a fistfight in every issue, and overall, the stories aren’t that interesting. They certainly don’t add anything new to the story of Swamp Thing, who is utilized more like the Marvel Thing: inhumanly strong, and resilient. The Challengers of the Unknown ended with issue 87, June/July of 1978.

Less than a year later, in April 1979, Swamp thing returned in DC Comics Present #8: “The Sixty Deaths of Solomon Grundy.”. Having teamed up with Batman twice, Swamp Thing is this time allied with DC’s other big hero: Superman. Notably, the story is by Steve Englehard, who would be instrumental in getting Steve Gerber into the Ultraverse, and the invention of his own swamp monster, Sludge. Solomon Grundy isn’t on my list. Although he is initially clearly descended from the same root as the Heap and Swamp Thing, he loses his swampiness early on. He is more a zombie that comes from the swamp than a swamp monster, despite being described by Green Lantern (in All-American Comics 61, all the way back in 1944) as made of wood and leaves. Swamp Thing pursues Solomon Grundy, realizing he has the opportunity to study something he believes is similar to himself. Unfortunately, Superman only wants to put Grundy away. Swamp Thing cannot communicate easily with Superman, so he is forced to assist Grundy as the only way he will be able to study the plant zombie. He manages to do so, in a random underground lab he has discovered, and discovers that Grundy is not like him. Grundy is not alive, and therefore, not like the living plant that is Alec Holland. The story has a bit more depth than I initially thought it would.

And thus the first iteration of DC's Swamp Thing, which began so strongly, suffered the fate of many characters. Used by writers who don't really understand the appeal of the character, guest appearances shoved the Swamp Thing into a role to which it is not suited. Thus is a common occurrence in comics, where characters become communal property. Anyone can use the character, even those who do not understand its nuance. This slow petering out might have been the end for Swamp Thing, but Wes Craven purchased the rights to the story and made a film of the property. More on that later. But before I get to that, there’s Atlas’ Bog Beast, an oddly different sort of swamp creature.

Friday, June 2, 2017

The End of a Long Campaign

Tomb of Horrors original cover, art by David C Sutherland III

When I started my Pathfinder campaign, I wanted three things. I wanted to involve a lot of undead, I wanted killer dungeons, and I wanted an Egyptian theme to the campaign. Luckily, the first two go hand in hand. And when I discovered that Pathfinder's default setting of Golarion has an Egyptian-analogue called Osirion, it was suddenly much easier to set up.

My superobjective (an actor's thing) was that I wanted to have people in the house. A lot of middle-aged men suffer from loneliness and depression because they do not socialize enough. Having gamers in to laugh, kill things, and generally goof around forces me to be social once a week. I have noticed my depression has visited less often since I started the group.

I fused together Pathfinder's Osirion and Green Ronin's fantastic Hamunaptra for background. I didn’t have the time to write my own adventures, but I have a lot of deathtrap dungeons already, and it was easy to fill in with other adventures that fit the theme. I think it worked reasonably well.

The adventures were:

Hive of Villany: from Dungeon Crawl Classics #29, The Adventure Begins (Goodman Games)
The characters started out as prisoners, their sentences commuted by the Temple of Set in return for doing some dirty jobs. Their first assignment was to find out why the temple's bees weren’t producing honey. This properly set the campaign tone as not entirely serious.

Malice of the Medusa: Dungeon Crawl Classics #45 (Goodman Games)
The first actual tomb-raiding. This is a fun low-level adventure with good background, several small tombs, and an entertaining plot.

Forgotten King’s Tomb: (Kobold Press)
I hate to call this disappointing, but it’s a bit simple. I made this a more interesting adventure by allowing the adventurers to negotiate with the involved mummy.

Pyramid Pharaoh: I3 (TSR)
I bought this 1st edition adventure back when it first came out. I’ve carried it through many moves for more than thirty years, and finally got to run it. A wonderful adventure, a pseudoegyptian dungeon crawl set in a pyramid with a lot of creativity, plenty of strangeness, and a surprising amount of humor. The backstory provides a good hook that the players can figure out and interact with.

The Rebel's Ransom: Pathfinder Society 02-03 (Paizo)
A particularly good Pathfinder adventure, involving a certain amount of tomb-robbing, but with a twist. A combination of interesting characters, clever traps, and an enjoyable progression make this a great adventure.

Tomb of the Blind God: Dungeon Crawl Classics C9 (Goodman Games)
This was a side-quest that first touched on my own campaign arc. They are initially sent because a girl is kidnapped, and golly, there's grells, grimlocks, and more information about the past than they thought was going to be there.

The Scorpion Queen from In Search of Adventure (Goodman Games)
Maybe not the most inspired adventure. Still, a few puzzles, a little combat. The players didn’t seem to mind.

Imprisoned with the Pharaohs Imprisoned with the Pharaohs: J1 (Paizo)
One of the adventures that made me realize that a 3rd edition Egyptian-style campaign was possible. A fine adventure in a pyramid with mummies and all the Egyptian trappings I could want. Also the introduction to the mystery of Aucturn.

The Pact Stone Pyramid The Pact Stone Pyramid: J3 (Paizo)
Following on from the previous pyramid adventure, this was another pyramid dungeon crawl, and had its own contribution to the mystery of Aucturn. I provided my own answer to the mystery, and just about the time we were playing this, Paizo came out with their own. I liked mine better. Nevertheless, this was another fun pyramid adventure from the people at Paizo.

Wrath of the Accursed: Pathfinder Society 2-20 (Paizo)
A city-based intrigue adventure from Paizo. It made for a nice change of pace, giving the characters a chance to do some negotiation, and run through the streets of the city.

The Dog Pharaoh's Tomb: Pathfinder Society 3-12 (Paizo)
A smaller adventure than J1 and J3 above. Still, this was a good, rich adventure with interesting tomb traps, undead to destroy, and links to the future of the campaign.

Caves of the Crawling Lord: Dungeon Crawl Classics #37 (Goodman Games)
This was the adventure where the whole plot basically came out. And the characters learned that leaving the alchemist alone in front of the undead antipaladin was a mistake. Here the players found out about the Dynasty of Jackals, a line of corrupt and demon-consulting pharaohs whose names had been eliminated from official history. They discovered the mummified remains of the majority of the line, but not the ultimate resting place of the Dark Undying One, the last and most terrible of the Dynasty of Jackals. He was so evil that merely speaking his name would bring damage upon the utterer.

The Tomb of Horrors Tomb of Horrors: (3rd ed version) (WOTC)
Acererak was the court wizard of the Dark Undying One. The mechanics of Pathfinder mean that the adventure cannot be as deadly as it was originally intended to be. Still, the three pit traps puzzle is something you can't roll dice for, and it got the players, both here and in Necropolis. Good fun. This signaled the beginning of the serious trapped tombs adventures: the next three tombs were tributes to this classic.

The Tomb of Horrors Dread Crypt of Srihoz: Dungeon Crawl Classics 25 (Goodman Games)
Srihoz was the chief of the Navy under the Dark Undying One. This turned out to be more deadly than the infamous meat-grinder Tomb of Horrors. While the Tomb was first, the designers of the Dread Crypt also had some very dirty tricks to lay on the characters.

Lost Tomb of Kruk-Ma-Kali: (Kenzerco)
The tomb of the Dark Undying One’s mightiest general. Wonderful tribute to the Tomb of Horrors. But another instance where the extensive magics involved would have been much more expensive than a resurrection spell. But shush, because this one is really good, even though I ignored the wilderness adventure getting there.

The Mud Sorcerer's Tomb: Dungeon #138 (Paizo)
The individual entombed here was the tomb architect of the Dark Undying One’s court. And had directions to the tomb of Mrs. Dark Undying One. An update of a great 2nd edition adventure, also from Dragon magazine. A sly, thoughtful tribute to Tomb of Horrors, which fit easily with the campaign’s theme of tombs and deadly traps.

The Rolling Tomb: Dungeon #215 (WOTC)
An interruption of the main quest with a delightfully insane premise. The hook is "a full-sized pyramid on rollers is going to squash Pharaoh's favorite oasis. You will do something about this immediately."

StarHaunt Dungeon #207(WOTC)
StarHaunt was a bit of an emergency insertion. I'd made The Rolling Tomb too difficult. But replacing the meteor with an undead god-fetus made this adventure wonderfully macabre. Seriously. Look up "atropal scion" and tell me that isn't creepy.

The Tomb of Horrors Crypt of the Devil-Lich: Dungeon Crawl Classics #13 (Goodman)
After a couple of less trappy-deathy adventures, this was back to the meat grinders I love. Lots of traps, and traps within traps. There was a wonderful moment with the hellwasp swarms when everyone was helpless except the Fire Oracle. Who cashed in his chips later this adventure.

Necropolis: Necromancer Games
Sort of Gygax's adventure to top Tomb of Horrors, this is as gonzo and weird as you might expect. Wonderful, and one of the adventures the campaign was constructed to lead up to. Well converted by the people at Necromancer Games, and delightful fun for the players. They destroyed the Dark Undyng One, and the beacon that was drawing Aucturn close, amplifying necromantic spell effects. But that wasn’t the end of it all. Turns out the court wizard, Acererak also had a few lingering threats to the well-being of the world.

Prisoner of Castle Perilous: Dungeon #153 (WOTC)
The players learned that Acererak wasn’t quite as destroyed as they thought he’d been. And he’s mucking about with something in the Negative Energy Plane. Good adventure, and the beginning of the campaign’s endgame.

Return to the Tomb of Horrors Return to the Tomb of Horrors: (TSR)
I didn't use the introductory adventure, but the rest was pretty darn entertaining, if a little weird to convert to Pathfnder. Still, this is a solid, puzzling sprawl of a mega-adventure, and I’m quite happy that I finally got to run it.

Tomb of Horrors: 4th ed (WOTC)
This was the third and final Acererak the party faced. I’m a little sad I wasn’t able to reconcile the initial parts of the adventure with my campaign, instead only using the final adventure. Still, I liked this. Unfortunately, the party acted with a little haste before they learned what was going on, and managed to doom themselves. Ah well, such is giving control of the story over to the players. And there’s a lot of potential to having a new Devouring God.

There are a few adventures I wanted to run but couldn't find a way to slip in. Grimtooth's Dungeons of Death, Mayfair's Undead, and the Tomb of Iuchiban from Alderac. But they either didn’t fit the structure of the campaign, or mechanically would have lost too much when converted to Pathfinder. But now we’re onto a new campaign, one starting with zero level characters with random backgrounds and straight 3d6 characteristics. Let’s hope might oaks from small acorns grow.

I want to thank everyone who was part of the campaign, and made it the successful fun it was. Chris, John, Tristan, John, Diane, Shannon, Tara, Alex, Dave, and Nick: thank you all very much. I hope you had as much fun as I did.

Monday, May 29, 2017

I bit the bullet...

After literal months of agony and wishy-washiness, I pulled the trigger on my Patreon page. If you enjoy my writing, you can get previews of my books there, before they come out.

If you haven't yet read my work, you can mosey over to the page and read the first chapter of my fantasy/noir novel Necromancer for Hire. Only the first one is free. But if you support me at $2 or higher, you can read a chapter a week until it's finished. Support me at $5 a month, and you will get a copy of every book I publish, as my way of saying thank you.

I intend to change the contribution level names and images, but not the actual rewards as I go on with this. A hypothetical steampunk airpulp story will likely have levels that have to do with biplanes. Right now, it's all about the bodies.

And a huge thank-you to Darrell Grizzle, who joined within an hour of me posting the initial link. There are days when I doubt my ability to write a compelling, marketable story. Darrell killed that doubt for the next month. Thank you Darrell!

Saturday, March 11, 2017

Kong: Skull Island, The Heart of Kaiju Darkness

The first thing I noticed, even in the trailers, is that Kong: Skull Island knows its roots. This is not Peter Jackson's unbridled King Kong. This is a movie that remembers the 1933 film, but at the same time is not enslaved to it. Kong's stature is erect, as it was in 1933, and more credible than in 1976. Kong battles an octopus-thing as he did in King Kong vs Godzilla. the Skullcrawlers are from the original film, and there is a giant spider in reference to the infamous lost and deleted scene. And, possibly because it's Legendary, there's a sly Pacific Rim reference when someone shoots a kaiju in the face with a flare.


One major thumbs-up for me is that Kong's island is in the South Seas, and the natives of the island are finally not African. Although Jackson's production used "a mix of Asian, African, Maori and Polynesian" actors, they do look very African. Not so in Kong: Skull Island.

For the first time, not everything is relentlessly hostile. Sure, the Skullcrawlers are just out for lunch, and the wee pterodactyls are pretty nasty, but Skull Island finally seems to have an ecosystem that doesn't try to consume every human that sets foot on the island. And because some of the shoot is on location, you can see the swarms of insects. It's a nice touch, although I suspect the actors were none too happy about it.

The Skullcrawlers, the main antagonists of the film, deserve some mention. Clearly modeled on the two-legged lizard from the original Kong, they've been upgraded. And they a good look. Like the MUTOs from Legendary Godzilla. Despite them being an homage to the original film, the feeling is that you have never seen anything like that before. Their movements are fluid for something that has such a unique method of locomotion. They're presented as frightening, and worthy opponents for the mighty Kong.

New Skullcrawler...
The new Skullcrawler

Old Skullcrawler...
The old Skullcrawler

The use of the military is interesting. Somewhat in keeping with the seventies end of Vietnam era. Col Packard (Sam Jackson) is a deeply traumatized officer who, on seeing his country leave a conflict unfinished, decides he is going to take no shit. Not from giant monsters, certainly. But his men are not quite as hell-bent as he is. So the military is not here for show, as it was in Ishiro Honda's work. But neither is the military turned into a bunch of clowns, as they were in the 1998 Godzilla. The military are depicted as individuals in a system, and the military is represented by different people. Which is, I think, pretty fair. Although I do take exception to Vietnam-era soldiers carrying poison gas grenades. But ultimately, in good kaiju film fashion, the military and guns are not the solution to the plot problem.

Kong downs so many helicopters I couldn't help wonder if he was still pissed off from the 1976 film, where he was shot off the World Trade Centers by helicopters with miniguns. But hey, they were dropping bombs...

It's a good film. Enjoyable, and I suspect it will stand up after repeated watching. I'll definitely be owning this one.

Next month, Colossal comes out, the Nacho Vigalondo/Anne Hathaway kaiju film. And you can bet I'll be there.