Friday, January 14, 2011

Viva Las Vegas!

OK, not my first glimpse of New Vegas, but the first dramatic enough for a screen capture.



So I give you "Viva Las Vegas," the Dead Kennedys version:

Bright lights city gonna set my soul
It's gonna set my soul on fire
Got a whole lot of money that's ready to burn
So get those stakes up high
There's a thousand pretty women waiting out there
They're all waiting the Devil may care
And I'm just a devil with love to spare, so

VIVA LAS VEGAS!
VIVA LAS VEGAS!
VIVA LAS VEGAS!

How I wish that there were more
Than the twenty four hours in the day.
Even if I ran out of speed, boy
I wouldn't sleep a minute away

Oh there's blackjack, poker and the roulette wheel
A fortune won and lost on every deal.
All you need is sonar and nerves of steel, so

VIVA LAS VEGAS!
VIVA LAS VEGAS!
VIVA LAS VEGAS!

Viva Las Vegas with the neon signs flashing and
The one arm bandits crashing
All hopes down the drain.
Viva Las Vegas turning day into night time
Turning night into daytime
If you see it once, you'll never be the same again.

Gotta keep on running
Gonna have me some fun
If it costs me my very last dime
If I wind up broke
Then I'll always remember
That I had a swingin' good time.

Oh, I'm gonna give it everything I've got
Lady Luck's with me, the dice stay hot
Got coke up my nose to dry away the snot, so

VIVA LAS VEGAS!
VIVA LAS VEGAS!
VIVA LAS VEGAS!
VIVA! VIVA!
Las Vegas!!!

Friday, January 7, 2011

Dead But Dreaming 2 Lineup

The table of contents for Dead but Dreaming 2 has been posted to Yog-Sothoth.com. It looks like an excellent line-up, and I'm very pleased to be included, especially since I loved the first Dead but Dreaming, and also because my words gets to appear with Wilum Pugmire's.

"Foreword: Messrs. Cthulhu and Lovecraft Have Arrived", Kevin Ross
"Taggers", Walt Jarvis
"The Unfinished Basement", William Meikle
"Plush Cthulhu", Don Webb
"Class Reunion", Darrell Schweitzer
"First Nation", Scott David Aniolowski
"Your Ivory Hollow", Wilum Pugmire
"The Spell of the Eastern Sea", Michael Tice
"Dark Heart", Kevin Ross
"Transmission", Ted E. Grau
"N is for Neville", John Goodrich
"The Timucuan Portal", Daniel W. Powell
"No Healing Prayers", Joseph S. Pulver, Sr.
"The Dissipation Club", Adrian Tchaikovsky
"Lure", David Annandale
"The Call", Rick Hautala
"Christmas Carrion", Donald R. Burleson
"The Depopulation Syndrome", Erik T. Johnson
"Uncle Sid’s Collection", Cody Goodfellow
"Father’s Day", Brian Sammons
"Innsmouth Idyll", Darrell Schweitzer
"The Hour of Our Triumph", Will Murray
"Here Be Monsters", Pete Rawlik

Wednesday, January 5, 2011

The Praise of the Praiseworthy...

Writing can be a very daunting task. Unless you're damned good at it, you're going to get more rejection than acceptances, and those are going to be weighted towards the beginning. Which can be discouraging. Do I persevere? Will I ever get any accepted to anything?

And once the story is bought and released, there is still the worry that said story sucks. Did I spend enough time making sure that this point was made? Did I spend too much time hammering away at that one? The most frightening thing about writing is that there are precious few guidelines. And when reviews come in, they can be enormously mixed, depending on what the reader was expecting, which is sometimes not the story they read.

That said, yesterday Brian Keene posted his Top 10 Books of 2010. And I'm on it.

The review of some random person carries some weight. When an Amazon reviewer is moved to write: "I was confused as to why this had been written, as it seemed to have no overall point or connection to the cthulhu concept." Then perhaps I didn't pay as much attention to the words as I should have.

Positive words by a professional writer such as Ellen Datlow or Brian Keene, outweighs this by far. And I have to keep remembering that out of two stories eligible to get name-dropped in Year's Best Horror, both have been singled out for praise. I may not be taking the publishing world by storm, but I'm not even close to the bottom of the barrel, either.

Friday, December 31, 2010

Twice the Good News

The good news is that I've sold another story. This one to Andromeda Spaceways In-Flight Magazine. Some time ago, David Conyers and I wrote a Harrison Peel story named “The Masked Messenger,” now it has found a home.

The other good news is that I have sold “N is for Neville” to Miskatonic River Press's Dead But Dreaming 2. David Conyers, Erik T. Johnson and Wilum Pugmire have also sold stories to this anthology, so I will be in excellent good company.

Thursday, December 30, 2010

Chem Lab, Isolation of Caffeine from Tea

Chemistry is the visually iconic science. When people in a film "do SCIENCE!" it's usually with the distinctive apparatus of chemistry. When Herbert West is down in his lab doing Mad Science, it’s with a chemistry set. Yeah, he’s got a head in a pan, but notice the chemistry glassware that’s littering his work area.



That’s because chemistry deals with physical matter, and often needs to separate one substance from another.

So I came to chemistry lab and chose my station. And then I looked up and saw this:



That’s the ceiling. Clearly, someone had an interesting (read: explosive. The ceiling is a good twelve to fifteen feet above my head) chemical reaction. A reminder, or maybe a hope, that something like that could happen to me.

The lab I took pictures of is an isolation of caffeine from tea. So the first thing we did was a good, hot cup of tea. This being chemistry, we have to do it with beakers and hot plates, and there’s just a horrible amount of stuff hanging around, including an ice bath and a filter and vile stuff (how vile? Just wait, I’ve got a shot of the label of one of the ingredients we used) that we’re going extract the caffeine with.



Having boiled the tea to get all the fascinating organic compounds out of it, we add a binding agent. Helpful hint to those of you who have not taken chemistry: hot glass looks exactly like cold glass. If you don’t know what temperature the glass is, put your hand near it first.



Having brewed tea, and added chemicals to make it completely undrinkable (the modern method for extracting caffeine from tea involves dipping it in high-pressure liquid carbon dioxide, rather than using a ethyl acetate, which is why decaffeinated tea and coffee no longer taste like ethyl acetate), we cool it in an ice bath.



We then filter the result into a Buchner flask. This removes some of what we added to the tea. The hose is a vacuum pump attached to the water faucet, more to encourage the tea through the filter than anything else.



Now we get to the cool glassware. The shape of the seperatory funnel helps separate the liquid by density. The denser stuff goes to the bottom, and the lighter stuff can sit on the top. You can see it beginning to separate in the photo. We use the stopcock to pour the clear stuff out the bottom, while making sure we don’t get any of the tea-colored liquid. We end up with a small amount of clear liquid in to a beaker. We then set this under the hood and leave it to evaporate.

The rest of the class comes back in a week. I spy on it the next day. The liquid has evaporated, leaving behind a chalky white substance.



We think it’s caffeine, but how can we be sure? And how will we be able to remove any impurities? The answer appears to be a crack pipe.



But it’s not really a crack pipe. It’s a complex piece of glassware called a cold finger. We shove ice down the top of it which has a long extrusion into the bottom cavity. So we can heat something and provide it with a cold surface to reform onto after it has sublimated. Caffeine will burn off the crystals we have and stick to the cold finger, where the impurities shouldn’t. The stem to the side will be attached to a vacuum pump so that this can be achieved at low pressure.



Here you can see the ice going down the cold finger, and there is our collection of suspicious white crystal at the bottom. And it’s resting on a hot plate. I swear that the rubber hose is not feeding into someone’s lungs.



See?



The reason we all wear safety goggles is because we’re noodling around with stuff like this. No wonder Peter Parker got his fame from being in a science lab. Where else are you going to find an off-the-shelf mutagen?



After weighing how much stuff we have scraped off the interior of the crack pipe cold finger, we dissolve it. We’re dealing with minuscule amounts by now.



This is a 10 mL beaker, and there might actually be 1 mL in it. If Barbie ever does science in her Malibu Dream College, she’ll come with an assortment of 10 mL beakers. Probably in fabulous colors.



This piece of equipment was designed by a sadist. It’s ostensibly so that you can look at the eensy weensy sample you’ve put in this machine and see exactly when it melts. The melting point of something is a good indication that it is what you think it is. But that’s not the fun part.

You see that yellow sticker? It says “Caution Unit Hot.” Do you know what’s directly above that sticker? The eyepiece. Will the chemistry student be able to look through the eyepiece without burning the shit out of their cheeks? Ho ho ho! Science has a sense of humor!

There is another way to check to make sure that the caffeine we’ve labored over so hard is in fact caffeine. With a Nuclear Magnetic Resonator.



One of these. An advantage to taking chemistry at Bennington College is that they are proud of their science program, and are willing to plunk down the 300 large it takes to own Nuclear Magnetic Resonator. And the additional 12 K per hear it takes to feed the thing helium coolant. So at the end of this lab, yes, I got to drive the school’s NMR.

Now, interpreting the results was surprisingly difficult for something so damn advanced. The NMR tells you about the molecules you’re dealing with indirectly. Your results are based on the hydrogen atoms that are bonded to the atoms next to the one you’re looking at. Is that clear? So it will tell you, for example, that you’ve got eight hydrogens near a particular nucleus, and you have to parse out what atoms they’re near and how many go on each one. For the whole chain. It’s surprisingly like a cryptography sequence.

So at the end, hurrah, we have managed to isolate this stuff:



This is a sequence of three consecutive labs, all of which built on each other. I figured if I was going to photograph and share, I might as well share the most impressive-looking one.

Tomorrow, the Good News.

Tuesday, December 28, 2010

So what's this disk thing for, again?



I purchased the special edition of Fallout New Vegas the day it came out. I have loved the Fallout games that came out on PC, played them repeatedly, and generally consider them to be some of the best computer games ever made.

But I was going through a lot of effort to get through Chemistry. And I knew that that distraction of a really awesome game would be a drag on my studies. So I tortured myself by leaving the game sealed for two months.

The day after Chemistry ended, Thursday the 9th, I opened it. The special edition goodies are really cool. A deck of cards, a special platinum chip, chips from various casinos in the game, a graphic novel about what happened just before the game pulls you out of a shallow grave, and the game itself. Happy, shiny! What I've been waiting for! My reward for all that hard work (I mean besides a grade and a shot at a career). I placed the disk in my drive and got ready to install.

Oh. I have to create a Steam account in order to verify the game. I didn't have a lot of luck with Steam the last time I tried one of their games, because I'm still on a dial-up connection.

Yes, I could join the rest of the world and go to some sort of speedy internet, but that's going to cost me some $240 a year to play a game I paid $80 for. Does that make sense to you?

So I start the Steam up, create a new account, one with a password I can remember, which takes some time. And then the verification procedure, after which Steam tells me that the server aren't ready. Lovely. I restart the process, made easier by the fact that I don't have to create a new log-in this time. And the servers are still too busy to acknowledge me. A third try, and I've got it! YAY for me! As Steam starts to download the game to my computer.

All six point nine gigabytes.

Which will take until the heat death of the universe on dial-up. Which is weird, because I've got those six point nine gigabytes of data on this shiny physical object sitting in my disk drive. The bit I paid for. Steam doesn't care. It wants to download the game from their servers. Well, there must be a way to get it to acknowledge the disk, right?

After a few days of poking around Steam's website, I discover that there's a command you can use if you want to install a game from disk rather than download it. Well thank God, because I was starting to get a little frustrated. This was my reward for finishing a class on Wednesday, and it's now Saturday.

Only the command doesn't work. Steam thought about it, and spit back an error at me.

So I have my disk, which I have paid for, and all that data which my computer cannot access. Thanks Steam!

Eventually, after a week of screwing around, I went to the Grotto with my CPU, (YAY, walking around with my CPU doesn't make me nervous!) and spend four hours downloading the game. Which I had on disk. Did I mention that I have the game on disk and that Steam either couldn't or wouldn't acknowledge this?

But I got the game downloaded, started it up, and it's fine. I'm playing it. But really Steam, why can't I, a moderately average user except for my dial-up connection, get the data off this shiny disk thing with all the data already downloaded onto it? And what happens if, in ten years, I want to play the game I paid for again, and Steam has gone the way of the Heat.net?

Monday, December 27, 2010

And So... We Have Weather

The East Coast got pretty well hammered with snow Sunday, and yesterday. We've got a large and fascinating accumulation of snow. But I thought I would add a few pictures to what we all know happened:



This is our back door. If you look carefully, you can see the impression of the door panels in the snow.




This is our street.




This is downtown Bennington in the midst of getting 20 inches of snow. And yes, the Geek Bar opened early.



We had some wind, as well. Although this looks like the tortured erosion on some Himalayan glacier, but it's really the roof of our extension.

I apologize for the lack of blogging in the last month. Finals, and all that sort of thing. That said, I have a few things in store: a walk-through, with pictures, of a chemistry lab in which we isolated caffeine from tea.

My trials and tribulations in getting a game to install.

Did I mention a new sale? Well, I'll get around to it soon enough.

Saturday, November 27, 2010

A Thanksgiving Day Sale!

My much- and often-revised story "God of Chickens" will appear in the official magazine of the Australian Horror Writers Association, Midnight Echo, issue #5. The issue should be on Australian newsstands at the beginning of 2011.

This is my first non-Lovecraftian story to see notable print, and I'm rather pleased.

I suspect that will make it difficult to obtain here in the United States, but I have queried the AHWA about getting some copies. If you're interested in a copy, send me an email or make a comment to this blog post. I'll do what I can.

Thursday, November 11, 2010

Armistice Day, Yet Again. What Have We Learned?

It's Armistice Day, or Veterans' Day, depending on your personal point of view. Some people have the day off, and there's probably a big sale going on.

Just take a moment and think about what today is for. Remember those who have served in the military. What did they see, what have them done? Remember those who didn't come back, whose mothers and brothers miss them. And remember those who didn't come back whole, those with post-traumatic stress disorder, or brain damage. Remember those missing an arm, a hand, or a leg. Make sure you voted to send them out for something worth that.

I don't usually post songs, but Carbon Leaf's "War Was In Color" is a good, solemn tribute, and appropriate for the day.

Tuesday, November 9, 2010

The Dreams Haunt Me...

For two running nights, I've dreamed of playing Fallout: New Vegas. Yay. If I was the sort to believe in personification, I'd be wrapping this bad boy in tin foil.

I'm sure it has something to do with the fact that I'm rereading the best novel about Vegas ever: Tim Powers' Last Call.

But there it sits, wrapped in plastic like Laura Palmer, untouched except when I put newspapers under it to confirm the date.

Fallout: New Vegas still sealed 11/08/2010